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Gamecube : 18 Wheeler - American Pro Trucker Walkthrough

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18 Wheeler - American Pro Trucker Walkthrough

Bonus parking levels:
Successfully complete each of the four levels of parking in an open additional parking deck. Successfully completed a bonus parking level to open sixth parking level.

Nippon Maru:
Successfully complete arcade mode with four characters.

Lizard Tail:
Successfully complete the game with five trucks (Midnight Cowboy, Stream Line, Long Horn, Highway Cat, and Nippon Maru).

Get two new trailers:
Arcade mode with all four original truckers in trouble Arrangements to get to two new trailers in order to be used in Score Attack Mode

More time:
Go to your Options menu and select "Difficulty" and "very easy" set. Next, save the game back in the options menu and the main menu. Select arcade mode, and you'll have more time on each level until you reach the last stage and the game ended.

Bonus section:
Go to arcade mode and choose the truck. Until you reach your destination before Competitors and complete bonus mini-park to win the bonus. Note: This works on all targets.

Shifting: 18 Wheeler - American Pro Trucker Walkthrough
Highway To Cat and stream-line, shift work, when at about 50 mph

Slip Stream:
If you are behind a truck, you get a measure wind. This way, you can add a little incentive to buy before the truck müssen.Bonus parking levels:
Successfully complete each of the four levels of parking in an open additional parking deck. Successfully completed a bonus parking level to open sixth parking level.

Nippon Maru:
Successfully complete arcade mode with four characters.

Lizard Tail:
Successfully complete the game with five trucks (Midnight Cowboy, Stream Line, Long Horn, Highway Cat, and Nippon Maru).

Get two new trailers: 18 Wheeler - American Pro Trucker Walkthrough
Arcade mode with all four original truckers in trouble Arrangements to get to two new trailers in order to be used in Score Attack Mode

More time:
Go to your Options menu and select "Difficulty" and "very easy" set. Next, save the game back in the options menu and the main menu. Select arcade mode, and you'll have more time on each level until you reach the last stage and the game ended.

Bonus section:
Go to arcade mode and choose the truck. Until you reach your destination before Competitors and complete bonus mini-park to win the bonus. Note: This works on all targets.

Shifting:
Highway To Cat and stream-line, shift work, when at about 50 mph

Slip Stream: 18 Wheeler - American Pro Trucker Walkthrough
If you are behind a truck, you get a measure wind. This way, you can add a little offense to have to buy in front of the truck.

Gameboy Color : 1942 Cheat

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1942 Cheat

Level Password

4 Medal, Medal, Your Plane, Enemy Plane

8 Your Plane, Enemy Plane, Enemy Plane, Medal

12 Bullet, Enemy Plane, Your Plane, Your Plane

16 Enemy Plane, Enemy Plane, Bullet, Enemy Plane

20 Your Plane, Medal, Bullet, Your Plane

24 Bullet, Your Plane, Medal, Medal

28 Medal, Enemy Plane, Medal, Enemy Plane

Bonus level
Enter Medal, Medal, Medal, Enemy Plane, Medal as a password, then select a one player game to play the Tok Land level.

Gameboy Advance : Ace Combat Advance Cheat

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Ace Combat Advance Cheat

All levels and planes with an S rank:
Password: QF9B9F59

Gameshark codes:
Must Be On

927FA5231A28
D72E8E635D2E
BF3C8707DA2E

Stop Timer
375E50FCA925

Infinite Health
622E7E3CED43

Infinite Burner
9D518188423C

Infinite Ammo
18D4D5CD62A1
C4A37EAC75D1

Have all Aircrafts:
44C2A193A31B

Complete Mission [Sel+Up]:
631EA1C91B4E
CEBEFFD7F8C1
631EA1C91B4E
D2D9DD075BBB

Modify Secondary Weapon: Ace Combat Advance Cheat
AAM [Press B+Up]
637C03199B0C
B33B06F7F934
AGM [Press B+Right]
6FFD0312CA9C
D33B0FD7FB34
ASM [Press B+Left]
F3F80312ABA4
B33986677936
CM [Press A+Up]
037E8AA9190E
D3398F477B36
NB [Press A+Right]
0FFF8AA2489E
B35B24B7F974
PGB [Press A+Left]
93FA8AA229A6
D35B2D97FB74

DVD Games : 12 Monkeys Walkthrough

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12 Monkeys Walkthrough

Hidden trailer :
Select "Special Features" option in the main menu.
Select the "Cast and Crew" and then select Terry Gilliam.
There is a trailer from Fear and Loathing in Las
Vegas filmography.

Dreamcast : 4 Wheel Thunder Cheat

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4 Wheel Thunder Cheat

Championship mode bonus tracks

Beat Championship mode.

Bonus Tracks Outdoor Arcade Mode

Outdoor Beat Arcade mode.

Arcade Mode Bonus Tracks Indoor

Indoor Beat Arcade mode.

Turbo Boost

Pre-Race at the count, rising so
Press R + A to a turbo boost.

Monster Truck Bonus # 1
To unlock the successful conclusion of the World Cup mode
Monster Truck Bonus # 1

Monster Truck Bonus # 2
Outdoor successfully unlock Arcade Mode
Monster Truck Bonus # 2

Monster Truck Bonus # 3
Indoor successfully unlock Arcade Mode
Monster Truck Bonus # 3rd

QuickStart
This trick is the match under the default controller settings.
When the "Go" is during the countdown to the start of the race, press
R + A. If done correctly, you will get a faster start and four seconds
increase.

Try Bonus Jackpot
Completed the race in championship mode, then save your game. If you
with the jackpot bonus, but lose, just reload your saved game to try to
again. Full Screen Pause Pause the game and press X + Y

PC-Cheat : 04X - Alien Eliminator

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04X - Alien Eliminator Cheat

Cheat codes

Press all the buttons at the same time

Code Result
To activate QET - at the same time that cheat.
I - for invincibility. (Turn U)
asdfg - weapons to choose from.
N - ready for the next level.
Wry - at the same time allowing that from fraud.


Cheat Mode: 04X - Alien Eliminator Cheat
Submitted by: hamid kaashif

Press Q + E + T allow to cheat mode. Then, enter one of the
the following code to activate the cheat function.

Result Code 04X - Alien Eliminator Cheat
I am not invincible
Disable invincibility U
Weapon Select A + S + D + F + G
Level skip N
Disable cheat mode W + R + Y

PC Walkthrough : A-10 Tank Killer 2

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A-10 Tank Killer 2 Walkthrough

At the end of 1996, the United States Air Force has almost completely eliminated A-10 from the inventory. Almost. Spectacular performance characteristics Aircraft, especially in the role of ground support, a clear match A-10 to the measured performance applications in extreme political situations Sensitivity. Therefore, the Air Force has the rest of the A-10 to be deployed new and highly secret unit under the 11th Air Commando Wing (Provisional)
Code name Silent Thunder. Special task is to support the important secrets U.S. objectives for the countries or organizations may not invite or openly admit U.S. involvement. A-10 Tank Killer 2 Walkthrough

Various U.S.A.F. Other units, Silent Thunder aircraft are usually operated alone. But the unit specifically recruits star pilots chosen for the Independence (ie, talented troublemakers like you. See Personal Briefing: Jack Haggart.) Moreover, the device supports the heavy elements, such as AWACS air-warning and aircraft, satellite imaging systems and Logistics structure. Extraordinary support offers the possibility of any Pilots with phenomenal intelligence and real-time theater a lot of fuel, maintenance and weapons. Thus, the elements of the strike
Silent Thunder is expected to be about the size of the mission of achieving or Capability of conventional devices in various sizes.

Note: The use of the term "Silent Thunder" for A-10 has been obtained from Iraqi soldiers during the Gulf War. This aircraft turbofan engines allow was to approach so quietly that was the target of the attack, the first knowledge Impact is usually the roar of artillery. A-10 Tank Killer 2 Walkthrough

This mix of the team, the most talented and motliest is you-Jack "warhorse" Haggart. On the ground, which will only order you can see from the bottle Tequila or long-stemmed dame. (Some ex-post your show "Lets Braggart Haggart Memorial Cell" in their stockades.) Brass Slide, but as in the air, you deliver: on target, on time, all time, no matter what. So far it is. If you are not in the air, you can not want to go back to basics. A-10 Tank Killer 2 Walkthrough

Although most deep concern about the command structure, you face possible the greatest responsibility ever by the United States Air Force Shoulders Pilot. Works almost exclusively in the air, will decide your actions the fate of millions. Do it well and thank you, the nation's honor. Effort, and you will drown in a well-deserved oblivion. It is up to you, Jack.


Actual game PLAY

They can be ordered to destroy bunkers, aircraft hangars, factories illegally Headquarters building, command posts or other enemy assets. Ensure to positively identify your target before shooting, as some civilian structures can similarly valid as a destination. Use GP bombs or FAE conventional structure, and napalm against hardened bunkers or command posts. A-10 Tank Killer 2 Walkthrough

In some missions you may be directed to the bonus objectives through your support Troops, or a valid target of opportunity found on your own. But many of structures and vehicles that you see during your mission does not Combatants. Attack on these targets may reduce your guests, or even cause Loss of the entire scenario.


Regulation

To use a weapon other than Avenger, you first have to select it, then get central goal in the HUD and then fire or drop the weapon with [ENTER] Key or joystick button # 2 (To see that the weapons are already available or left] the status of the A-10 Screen [S.) You can use any available Weapons by pressing the appropriate button, or cycle through the types of weapons
with [[] and []] keys: A-10 Tank Killer 2 Walkthrough

HUD ID Weapon Name Select Key
MAV Maverick anti-tank missile [H]
Mark MK84 £ 2000. 84 GP Bomb [A]
MK82 £ 500 Mk 82 GP Bomb [E]
ROC Rocky II cluster bomb [K]
Anti-personnel cluster bombs CBU52 [R]
Cluster bombs CBU58 [U]
FAE Fuel Air Explosive [T]
NAP BLU-27 Napalm [L]
LAU LAU Rocket Pod [Y]
SID Sidewinder anti-aircraft missile [;]

If you are outside the home of the chosen weapon "[NO]" are displayed next to the HUD-ID.


WEAPONS RELEASE

To use the selected weapon, you must have a central goal for the presentation on My HUD. If you have a central goal, the words "key" or "release" appear next to your weapon HUD code. Driving the available Target, use [TAB] key or Joystick Button # 4th Once you lock, drop
or a firearm with joystick button # 2, or [ENTER] key.

Flare. [F] key or Joystick Button # 8 (if available). A-10 equipped for each mission with 30 flares as a defense against heat-seeking missile. Each time, warned incoming SAM or air-to-air missile IR (infrared -- Radiation, for example, heat-seeking), you should launch several burning flares Likelihood of the missile while maneuvering the A-10 suddenly. With a little luck the rocket back home on the flare is not the A-10's exhaust. (Note, however -- all A-10 spending in the Gulf War was hit by a missile IR.)

Husk. [C] key or joystick button # 5 (if available). A-10 equipped for each mission with 30 chaff bullet as a defense against radar Missiles and weapons. If you are warned about the enemy's radar, lock your A-10, launch chaff and maneuver suddenly. Chaff cartridge injects
Cloud foil webs to reflect enemy radar and blind for a few seconds, that you can escape. A-10 Tank Killer 2 Walkthrough


Attack Tactics

If you slow down some 7 km from the target, the throttle Settings [4] or [5]. This gives you enough time to line above Target. Then select the right weapon:

Tank: Maverick, Rockey, or Avenger Light Vehicles: Anything other than Sidewinders Structure: Select the Mark 82 bomb targets smaller. Mk 84S, FAES zoom dass Try napalm in hardened bunkers and installations. Hangar Fly: Faes, or cluster munitions. Aircraft: Sidewinder, or Avenger if desperate. Enemy Columns: Rocky vs. armor or iron bombs CBUs against soft targets.

Make sure that the correct target is selected (box) at HUD. When "LOCKED" appear ( "release" for "dumb" weapons), send the weapons on the way to [Enter] key or Joystick Button # 2


QUICK GUIDE

Fly Training Mission - In training no one shoots at you, and you get Ability to attack different targets. This is an excellent opportunity to draw your Weapons capabilities. You can also use a custom loading and test the Effectiveness of different weapons in a safe environment. A-10 Tank Killer 2 Walkthrough

Learn Your Weapons - Different weapons have different advantages. If you Never use the Mavericks and Sidewinders, you lose half the fun.

Remain low - SAM radar can not pick you up through hills or mountains. The Low flying, the closer they recognize it for you and a shorter time they should shoot.

Get Ready - If you select an attack on targets in your arms previously, it is not the time when the feathers fly. Use of Avenger to avoid a quick shot that change the selected weapon.

Sometimes, slow is slow good - more than the goal seems as if you ask for the problem, but sometimes a little slower we go, you can take all To avoid targets in one pass and the need to fly back to the target actually Reduce the time that you target the enemy. A-10 Tank Killer 2 Walkthrough

Do not be ashamed To Run - Helicopter controls are more than you, but slow. Dashing away can sometimes you can position to take, and Sidewinders to bear without blowing out the sky.

PC Walkthrough : A Vampyre Story

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A Vampyre Story Walkthrough

Some (perhaps) useful tips about the game

Right click on the moving regions (red arrow) will immediately take you there.
Newsroom jumped many things:
Done right moves, if used while moving.
For the next sequence in the dialogue.
Skip every cutscene.
Press and hold the Tab key to highlight points of interest.
You can go into a bat flew by commands. This you can take to the
Other places can not be accessed.
Many things can talk, so feel free to question the interior!
The options are not always the same interaction. In other words, speak the "command is
sometimes used for drinking debate, or just the objects with Froderick.
Remember this if you are not sure what to do next.

About this Guide

Current version was written during the game. Therefore, not every Actions in the correct order and some things that seem absurd, you're welcome. There is (are likely) steps away from me at a certain point, things in the correct order re-written so that it easier to find a solution to your problem. In the meantime, this should be done.

When I talk to someone, I suggest you have all sorts of things to talk. I wrote this guide while playing through the game, so I is not required to verify a particular conversation option to trigger an event. In other words, most of the talks is pretty funny, so you should read it. ^



Guide

Chapter 1

Enter the castle through the door on the left side. Under rusty sword the right wall beside the stairs. Up in the room, Mona's. Ash Urn lifted out of the closet by the door. Take a bottle of body oil and perfume bottle from the cupboard under the mirror. Under the bag of nuts and fruits from the stables on the right side Froderick mirror. Go to the left side of the room and take a vote of Animal Froderick Old Toy's Toy Box. Under Refill Perfume Bottle from the left side of the bed. This is sometimes difficult to recognize, was located next to the bed next to the column.

Back on the ground and enter the torture chamber by the door on the right side. Under a club from the back wall. Hiking on the other side of the room and took Mona Coffin.

Walking back to the other side of the room and down a short ladder into the pit area. Take the torch from the wall of the dark, trying to open by slipping on the ring. It seems stuck, should be a little lubrication to do it! Use a body oil bottle in the hinges. Unfortunately, only contains enough for a hinge, we have more oil in other places.

Leave the pit area and go where the Mona coffin. Note that the device, the terrible destruction there? We should use the ability to extract oil from our bean bag in Cage's Froderick found. Use fruits and nuts in crushing device, then an empty bottle of body oil on Crushing device for collecting oil droplets. Back in the pit and use the oil sector in the last hinge. You should now open up in a position to fire. With a torch torches on the wall for the light, and threw it into the fireplace. Now that we see something we need to go there too. Mona will not have it alone Froderick but it can help. Unfortunately, he has refused to appear green, the smell of smoke was really bad. We must find a way to deodorize at some point.

Head of coffins returning to the area and tried to speak with a fountain. It was not in a position to speak, because the water that flows through the mouth. Shrowdy trying to find the coffin, open it was locked. Speak with a mouse in the right corner of the room. (Burning in the eyes of wine rack) Make sure you ask about the coffin and the combination of pipe problems. Like rats, mice do not do anything for free. You fruit and nuts, and they will sort out Water fountains for you.

In an interview with Ozzy wells and urged all to the part of the combination Shrowdy learn. Next chat with Iron Maiden on other parts of the combination Shrowdy study and learn about a book. Ask a rat about the book and they will tell you, you have to kill a cat if you do, to wish you further information. We will later. Shrowdy open coffin with a complete combination. Move the pillow and pick up the paper.

Now let us see if we can create a gargoyle who keeps finding the key. Their ability to bridge with gargoyle statues. (from the main room on the right) The gargoyle was not so happy with us, unfortunately, and they will continue to be the silence. If the policy fails, Smack 'em play with something big. The Mace was the torture chamber do it. There we go! Talk to Rufus and asked him to find out everything in order, as we get the keys.

Look at the top of the tower Rufus. Fly to the tower bottom to find the cause of the problems Rufus Edgar. Edgar clothes picks use them to hang the clothes seemed just what we need to solve our odor problem! Chat with Edgar. Gave him paper and he would be happy to give you Clothespick back.

Back to the pit area torture chamber. Use Clothespick to make Froderick to be immune to the stench, and then send it into the hole. He found the body of the sweet beef jerky that may be just what we need to cure indigestion Edgar.

Head back out and fly, where Edgar. Enter the body Jerky to Edgar and see what animals do best. You see the statue there? If we tip over the limit, it will probably land right on top Rufus! You will not be able to print on with your bare hands, even if you do, you will need a lever. Use to remove the Rusty Sword, the statue, the statue's head Rufus. Fly down, took the key, and iron in a door.

There is not much we can do here while Shrowdy hold two oars, then take the stairs up. In Sippy Cup received from the table Straw, who took a knife located in the vicinity.

Up the stairs in the back room of the Baroness. Taking a crayon from the table. Look at the table at the end of the room. Free of sticky notes on the table. Use the pen to record a message. No adventure game is not a mystery how to complete them. ^

Records containing the names of the four books that you can find in the book-case law. We do not need to use it, but if you're impatient or too lazy to walk back at a later date, here's what to do with them is. Look at the books on the shelves, you can find on any shelf in the middle of the bar. Write the characters in the book on the paper: Top shelf, third book, second shelf, the sixth book, four floors, the sixth book, bottom shelf, the seventh book.

Go back to the dining room and right into the kitchen. Take a can of cat food from the shelf on the left side door. Use the cat food cans with a can opener devil. Can not the cat will not eat the blame for what I think. Make a Siamese cat food cans off the shelf and see if he liked better. Use a butter knife to remove Pyewacket at the collar. Talk
Pyewacket and discuss all subjects.

Leave the kitchen and went into the torture chamber. Enter collar Pyewacket to the rats. In return, they are also the names of the two books that we need.

Baroness back into the room and use the secret code of the book inventory with the case on the right side. HRM .. apparently do not, I think that's what you do when you think of the rat. Pyewacket says something about the books, maybe he can help us. Back in the kitchen and talk to Pyewacket. After a return to the torture chambers and asked for mice at the time what they would march into the kitchen. With this information, check back into the kitchen and armed to Pyewacket. In return, Pyewacket tell you what you need to in pounds. Baroness back into the room and use your book Secrets of the open book stock, the case secret.

Enter the secret passage and walked into the middle. Free from the board to find a formula to create the kind of acid. Walk along and use the combination lock devil. Have you ever seen the symbols before? You see, as in the books in the room of the Baroness. Enter the symbol for the books listed in the Sticky Note. From Top to Bottom: spiral, Crescent Moon Up, Curly Z, Green Diamond. Snot-flow has subsided and you can now book the Shrowds. Go and play with it until you get a picture with the withdrawal of the tab receiving. Read the page to find out how to make this potion, then use the tab ingredients withdrawal to start to find a golem.

An unwritten rule is the game adventure when you are with respect Formula has 99% chance you have to do at some point, we see what we can do! Open a refrigerator in the back and take everything you find. (Dry ice, fertilizer, and three non-alcoholic beverages) Go to the draft table on the left side and took all three glasses. Do you see the symbol on the glass? They are mentioned in the formula: "Purple Hearts, Green Clover, Orange Diamonds". The formula also mentioned that there is any ingredient three parts: "1 / 3 Demon Snot, 1 / 3 colored drinks and 1 / 3 Colored Drink". Each symbol color is a blend of primary colors, which we soft drinks. Coincidence? I think not! Doing mixing and matching!

Let's start with easily. Fill cup with Clover Snot Demon using it (from your inventory) on the Stealth Potion mortgage borrowers in the table. Next add some Blueberry Sucker Punch, followed by some D'Mellow Yellow. There we go, do the Greens Klee! Now for the other two.

Notice how the red soft drinks react with the other two, when you add it? This is obviously on a diet soft drink ... yes, it took some time for me too. Anyway, game head in the dining room and the use Diet Gone Cherries in Sugar Bowl. Congratulations, you have undieted drink! Back to the lab and fill in the mix. In the better Snot Demon and Diamond Heart mug. Next add the cherries Gone Wild on the glasses, with a dash of D'Mellow Yellow Diamonds in cup and Sucker Punch Blueberry followed splash in Heart-cup, and that was it.

Let's mix things! The formula is: "First Cool, warm and cool the last." Apparently, the order for adding ingredients. Unfortunately, I have found no way to know the temperature of the mixture, so I had to do trial and error. Moving to the Bunsen burner, which is placed on top of a refrigerator. Add the ingredients in the following order: green, orange, violet. That solved, now we have to do with hot devil heat. The Demon Snot was warm, so let's get some of that with us. Go to the table and filling ingredients Demon Clover cup with a muzzle.

The best place to clear the atmosphere is warm, the kitchen. On the way back to Kitchen and the stove hot Cauldron. Now we just need to change the fire a bit. Please allow us some demonicness to the fire! Snot Demon tossed into the furnace to the mix completely.

Back to the room with the lab and to the left. Read the plate on the wall right after entry. It appears that the bones to a virgin one. Just what we need for our medicine! Unfortunately, it seems the road congestion. But do not worry, we have a large group of acid! The course would not survive this attack wooden leg the acid. Use the acid on the support column to reduce the road. You go over and try to take up the bones. Shannon said with a ghost. We must find a way to get rid of before the bone.

Exit on the right side and saw the hole in the ceiling. Fly into it to reveal a hidden part, which led the theater. You can now this second way. Her way to connect the two parts of the castle bridge. Perfume Bottle use in the Lake Monster on the ground. We can use the empty bottle to a draft, we will make

Go to the room and onto the balcony. Look Planter Box covered with snow. Wipe the snow and then select the check box. Apparently there are a few plants in it still remain, we only need to grow, so they ... fast. Sprinkle a little fertilizer on the planter box. Still not enough, but maybe can help some of the ashes. Empty Urn Planter by Abu into the box and see the flowers grow! Choose one of the flowers and then on the empty perfume bottle. The 1 / 4 is done, now let's talk about the Virgin bones visible.

We must somehow believe Shannon Ghost trick that he will go so early. Froderick mention that Sunrise Shrowdy made decorations for theater, for months, maybe we can use it. Their ability to the theater and tried to use the controls. Unfortunately Froderick have something buried in them, and now they are not working properly. Use of Sippy Cup Straw on Froderick and using a combination of Messy Area.

Now that the control is fixed, let us play with the controls a little. Each lever operates one of the decorations. Move the slider to the left or right in a good position to increase or decrease cut decorations appropriate position. A reduction of the decorations that we are looking for, use the lever as follows: Move the first lever to the bottom right position. Move the lever on the upper right position. Finally, the third left, move the lever to the position middel. Now you can see a bright background. Walking onto the stage and with a knife to the background for the Sunrise section. Taking the cut-out pieces, then go the mystery at the right side and went into the Shannon area.

Cut scene in Froderick and tell him to use the correct window to Shannon to use. Unfortunately, this is not quite realistic enough to Shannon. We can simulate different types of sounds in the morning to ... how to call a cock. Maybe we can use the Sound Animal Toy. Use it and set it for a cock, and then use it to Froderick, and again, use this combination in the window. Shannon's now believe in the morning and leave the dungeon, so you take a bone. It is one thing you can do: grind off the bone and add it to our draft. Certainly there are some crushing plants in the torture chamber. Go there and use the bones in Grinder Virgin on the right side. Use the Ground Skeleton Bones Perfume Bottle.

Halfway there! Next Eye of Newt. Do you have the baroness's Coloring Book Room? Go see. On the first page is a good picture of a salamander. It's crazy, but maybe it would work: with a knife on the image of Newt and the cut-out Newt's Eye on the Perfume Bottle. What makes us get only one thing to: Gargoyle's Breath.

We know, gargoyles, is not it? Go to the bridge and talk to Rufus. For some reason he seemed a little reluctant to help us ... I wonder why. If you have children, you know what to do if someone does not want to open their mouths. Yes, you have to pinch their noses are blocked, so he had no other choice than to breathe through the mouth. Unfortunately, Rufus is a little aggressive, so use our fingers, perhaps not the best idea. Luckily we didn't Clothespick Edgar has given us. Use Clothespick to Rufus, and then use your perfume bottle at him. At that time, so you move the bottle when he breathes. Easily monitor the behavior for a while if you have problems.

While it is potion. Now we just need a golem. Remember, sound, a man without a head in a torture chamber? Maybe we can use that if we can find the head anywhere. Oh, Rufus, who should do the trick. We just have to somehow pick them up without our fingers. Something to wrap it in may. Enter the castle and took the banner hanging above the entrance. Use it on Rufus to take him to Clay man without a head.

Use Rufus's Head in Clay headless man in the lower left corner of the torture chamber. Then spray a potion to turn the Clay Man

But this is pretty big. Now we have a paddle, but not a boat ... or ours? Use the Mona Coffin on the water. Bad Inky! We must find a way to get through them. Remember how he reacts when we emptied our bottle of perfume? He is certainly not so. Refill your empty bottle of perfume with Refill Perfume Bottle. Unfortunately Inky little too fast to catch, to them, if we could stop him. Clumps slowly when they cool, right? Let dry lob it to him and see what happens. That was the trick, now he is slow enough to hit with
Perfume sprayer you, so go ahead and do it!


Chapter Two

After the cutscene and conversation with a gypsy woman, we are on the edge of the lake again. In an interview with the police on all subjects, and out of the area on the left side. After another cutscene, exit the train and select the book gives you the Gypsies. Turn the page until you come to in Chapter Three. Check this site to learn new skills. Vampire Bite for use
Police then took your coffin.

Exit from the Gypsy camp to the right. Read is the home address on the right side to find out where they sell the horses to life. Try knocking on the door. Mona want to go for garlic. Use the garlic Froderick. It does not work, we come back later. Exit to the right.

Open the gate and enter the stables Stable. Open Door shed and took Saddle Blanket. After this, from the stables.

Snowman take on the road from the barn. Then go to the area on the right side. Use the snowball on the cross above the door to even more. Unfortunately, however, is not quite do the trick. Look at the fireplace on the right side of the building and flying. Hmm .. looks like we have to kill the first fire. Fly down and saw a greasy barrel on the right side. Froderick throw for fun, then get out of the alley on the right side.

In an interview with the woman of low moral fiber, standing outside the nail salon. Over the bridge and talk to the police. Then enter the stadium and talk to the guard. Guard from the stadium and into a dark corridor on the left side of the house. Raise the boomerang on the right side, then try to fly through the barred window in the door. I wish we had some lubricant ... Well, from the alley and leave the city "center" through the lower left corner.

Use the boomerang on the garlic next to the door. Then she went to knock on doors and talked to women. Think we need to find the first key. Fly into the fountain on the left side and take the bucket. Below are the keys that are embedded in the ice. Melt With nothing to the ice, we must return later. Flying from the well.

Walking back to the gypsy camp and filled the well with the pot hanging over the fire. Walking into the village and flew back into the well. Pour hot sauce over the keys, the ice melting. Hmm .. Not that work. Perhaps we can to protect the bucket. Saddle Blanket wrap around the bucket and get another batch from the Gypsy camp stew. Back to the well! This time, the live-stews warm and ice problems again! Take the key and from the well. Use the buttons on the front door, to finally a horse.

While we are at the gypsy camp, we should consider, ma'am Strigoi train. Take the ink bottle from the cupboard to the right of the entrance.

Back to the village and use the ink bottle to snowball. If you do not have one anymore, you can create a more from across the snowman stables. The way to store clothing and sashes blackened snowball effect on the cross. That was the trick!

Opened the door and stepped inside ... The word that I entered. You can not? That makes sense. Remember what is said in the book for dummies vampires? A vampire is not in a private place when he was not invited to Look at the sign on the door, he said that they were closed. Let us, we will invite themselves? Play a sign around. Unfortunately this does not seem to work. Save this use of the mark in women's clothes in order to read it aloud so that you entered. If you have problems, it deliberately waited for the fat guy on a beer or porkchops ask, they will silently be on pole, to give you a few seconds to your attention.

Now we can use baby clothes hanging outside the window. Do not think that Froderick would like to dress? It would be useful at some point. In an interview with the fat man at the table and spoke to the woman in the kitchen. Looks like we are to bring their kids to bed and make sure that her husband is good to eat before he can help us.

After hearing the story, go to the attic and talk with Siegfried and Roy. They want to hear the song, but not how they look to appreciate opera. Can not blame them, I think. Obviously they want to hear the song in the stadium lot of singing. Let's see if we are the texts you will find there.

The main entrance will not work, I fear. Enter the alley behind and use the oil to cover Froderick barred window in the door. Once we are inside, we must find a way, the band plays "Who Let The Wolves Out?" To do. Luckily, the band played on the right lay directors.
Unfortunately he did not appreciate us from creating. Perhaps we should
to persuade him to play it. Meh, no luck.

Head outside and back to the stadium next door. In an interview with Women Low Moral Fiber and asked him to seduce a bandleader. He will agree to do so, but only if you convince him, police Crane. Return to the hallway and follow the road down until you see a room with two chests. Move them so that they more or less in line with each other, away from the open window on the right side. Use Froderick baby clothes, if you have not done that, then use the crane Froderick clothed police to remove him.

Back to the nail salon and speak with Mrs. Low Moral Fiber. Unfortunately, he did not have tickets, so we must first. Back in the alley. Free from the police and you will find a badge. Taking a pass and get out of the alley. Police officers are in the game due to an error when this happens to you, are the points for the highlights and the police badge in the lower right corner of the screen. Back to the nail salon and offer Lady Rosette Low Moral Fiber.

After listening to two of them fighting for a while, you will regain control of Mona. Use the 'Who Let The Wolves Out? "Songs from your inventory in the Play List. Froderick Use for women who stop their fighting. Now that the band plays leader, he was finally able to play our songs. By Mona says she has the song stored so that the stadium and head to the Dress Shop. Go to the library loft with Siegfried and Roy.

Now we just need to prepare food for the fat man. Fortunately, the focus has turned off, it means we can now go into the kitchen with a fireplace. Going out and fly into the chimney. Fly up to the chimney of the left side. There is no way we can up the chimney as a small bat to open. Transformed into human form and they open automatically!

After he chased back into his head. Tip: Close the kitchen door. Mina Sorry, we do need to be kept closed on ways to keep on the door. Took the chair beside the door, then into the kitchen door to lock in Mina. With bites included in Mina, a fat man. Should be okay now let go of Mina. Remove the seat and your prize Mina with black cloth.

Now that crosses a cover-up, we can in the cemetery. Enter the small building. Under a pick and shovel from the barrel near the stove. Grave checked the map on the left wall to find out the location of the grave. Unfortunately Shrowdy appear to us again the effort to persistent little guy.

Under the blower was on the left side of the furnace. Then keep a shovel in the oven. Use a red-hot shovel on the door. Unfortunately, there is not enough room for a shovel. Lift the door with a pickaxe. Take your perfume bottle on the stove things a little spice. Look through the window, the water we have only been frozen to melt. Use a hot shovel in the window to the top of the bowl of water, in addition to using a hot shovel on the door
Melt again, you now have a pool of water created in the interior! Yay you! Use the bellows in a puddle of water, then filled with the bellows of water on the stove. Now you can escape through the fireplace chimney.

Pfft ... Cross no longer challenge us! Use Froderick in the basket. He will report directly to the car ... hopefuly in the right direction. Now, push the car and watched the end of the lift.

PC Walkthrough : A Mind Forever Voyaging

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A Mind Forever Voyaging Walkthrough

Your computer is the first animal, an awakening from the simulation mode, that you have experienced for twenty years that you have a computer called PRISM. Complex Guide Abe Perelman, who treated the only person that you. It tells us that you are now ready to begin a project to simulate what State would be if certain socio-economic plan is implemented. There are not too many puzzles as in Mind Forever Voyaging, then this solution is in narrative form, rather than gradually as in most games. The game consists of three parts and an epilogue. Part I is an introduction wherever you go on your first simulation. In Part I and II, is the name of the game to explore and record. Before you go, gentlemen, Perelman will give a list of things you achieve. Basically you can set various locations, record what you have to watch to visit there, and finds, bring back Perelman, when you need successfully re Perelman information, you will be sent in the next section. There are a variety of texts on large map Rockvil in connection with 2041, 2051, 2061, 2071 and 2081st In the beginning you can only dare to 2041st.
There are four modes that you can enter, or go to: Communications
Mode: you can see, hear or speak in this mode.
1. PRISM Project Control Center (PPCC)
2. Research roof (RCRO)
3. Dr. Perelman's office (PEOF)
4. PRISM cafeteria facilities (PCAF)
5. Maintenance of the core (MACO)
6. World News Network feed (WNNF)

Library mode: Follow the instructions.
Interface mode: Directly in question, and other interfaces, such as HVAC. The data found in the library mode. The
Ventilation must be turned off in the maintenance of the core as a traitor within.
Simulation mode: Enter your security wheel and make sure to do the following:
1. Eat a good meal in a restaurant.
2. The purchase of a newspaper in Bodanski Square. 3. Ride public
Transport in each subway station.
4. In an interview with officials at City Hall.
5. Purchase of clothing in Dunbar.
6. Watch a movie in the cinema.

Try to finish these tasks in each simulation. In later simulations, some tasks can not be solved and new events for you to grasp how the police skycar attack on the dormitory, the general deterioration in the environment, and factory output.

"Cancel" button will take you out anytime. As you can see for yourself what happens, we need to use the recorder. Be sure to turn off the recorder (record off) immediately after you've recorded what you want, such as the buffer is not too large. If the buffer is full, return to Perelman. You may need to sleep while waiting for his arrival. The recorder can also be used in the communication mode.

PC Walkthrough : A Generic Quiz

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A Generic Quiz Walkthrough

1.Bagels
2.Ice Cold
3.A Direction
4.Wait what?
5.(click on the blue image)
6.Me too
7.I love Carpet
8.Who, Who, Who, Who
9.Aardvark
10.Red
11.Sounds Like Fun.
12.A Work of Art
13.You Bet!
14.Neither
15.3
16.Wee!
17.NO!
18.Soccer
19.A word
20.Kids?!!?
21.Food is good
22.Who Knows
23.Vrrrooom!
24.Elephant
25.This One. (lower left)
26.um…hi?
27.>:(
28.Maybe?
29.fadsafda
30.This Game
31.Little
32.Star
33.How I Wonder
34.What You Are
35.LSD
36.Ryan Curtis
37.Bee!
38.Eye
39.Enn…Gee?
40.Ohhh…
41.I like riddles
42.71591
43.Okay
44.Yeah, man
45.5
46.91
47.71591
48.When I Say So
49.O Rly?
50.Coconuts!

PC Walkthrough : A Fork in the Tale

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A Fork in the Tale Walkthrough

Other interactive adventure game with an attitude. But this time, they do something else. With a good mixture of humor and a piece of Action, the game comes with a strong gameplay. Hard to say the right way to end this game, because there are many, and many take another route, but I try not to spoil everything. So I just represents the most important measures. You can try some of your own actions. And ..... do not read this if you play in the Basic mode or a competitor, because Perhaps you are not worthy, after all! Use this in Hero mode. So with all the fun is waiting in front of you, here are the instructions:

TABLE OF CONTENTS

* Disc One: Get a declaration
* Disc Two: The Blacksmith
* Disc Three: Save Natanya
* Disc Four: Arisar's Secret
* Disc Five: Arisar's Stronghold


DISC ONE: Get statement
You start in the clinic. In the first time, try to sit still, did not follow her. Started out after the recording, take a look around and remember the faces of people with sunglasses. Then in the second Time to follow the girl. When the shooting started, helping girls and Impact of the attacker. Retention of girls and the band. This time you will sent to a different world.

Storing the beach. After swimming ashore, recall your memory
and think about women. Followed him into the dunes. Switch to
Beach, and tried to pass riders. Then you follow him into the bushes. Said
Many thanks to him and learn how to be grateful. Remember Your Memory
and asked him to change everything in gray icon. Then follow
around the bushes in an attempt to knock down all the pursuers. Try
knockdown) 3 of them now (see point rating. If you
this right, you come to the fort in safety. But if you are not
They are arrested and sent to prison, and the scene again
Before you can proceed.

Just inside the castle, turn left beside the main entrance. Open House
to the right. It is a prison. In an interview with the wicked witch to the learning
about who he is. Then you will be asked to investigate the laboratory (it is the
The first door on the left wall) on the right side of the main entrance. Open
Door (Note: If there is something behind the door, it must
Square icon that appears) no circle. Storage of a man in
right table. This is the guy from the hospital. Back to prison
and tell the wizard of the laboratory (the key icon will appear with
Labor pipe symbol. There should be 5 characters later on this button
). Now, the wizard should open up a magic card. You can either
Beach or in the woods. They meet with women in both places.

This time, followed her into the bushes and watched by Amalions.
Slide the side branches to see clearly in them. Hmmm ... excoriate
Bikini! Continuation of the journey and crushing a hunter
Time. When you do this properly, you will return to the castle. Meet
the wizard in the basement again. Find out where you stand today. It
if he will ask you to find out about the plan of the king. Enter the main
Door to the building. Just pulled into the war room. Peered through
Keyhole. Listen carefully about the plan. King wants to destroy
Amalions and the forest is burning. Go back to the corridor and
directly into the basement. Tell the assistant of this plan. Again,
Magic card is displayed.

No matter which position you want, you'll meet the mysterious woman again.
Follow him into the bushes. Beat the other hunters. Back to
Assistant. Then ask him why he was arrested. This time he wants you
Search for the King. When you reach the door, turned around and went to
park. Lived near the porch. Listen to the interview. Further
Stay for the second time. Hear a conversation between
King and Arisar, consultant. The report on this to the wizard. You are welcome
Forest. This time you can recall your memory and ask them all
mysterious woman. Memorization, if he tells you about her father and
another world. Asked him. He will tell you his name: Naranya,
then postponed. Look up another chaser, then the wizard again
Basement.

This time he wants to find Arisar. Go to the main building. Climb
Staircase to the second floor. Peering back through the keyhole. Listen
be careful Arisar want to kill you! Report to the wizard, and
back into the forest. Look up another chaser, propose a more.
Back to the castle, visit the wizard again. Then go to the main
Building. This time up to the third floor. Peered through
Keyhole. Listen carefully about the evil king. Report this
Wizard and use the magic card. Press on all the holes (there should be
) 4 of them displayed around the card. Back in the forest. Knock
past persecution. One days must now be turned into night. Approximation
Campfire and patterns to solve the puzzle. The puzzle of this type is
randomly generated. So the best way to solve this puzzle, to see
closely with the pattern. Move the hand cursor to the right, left, top
or down. If you are in motion, the picture is more
clear. Keep following the right pattern until all the pictures
profile and appears to be the pattern.

Meet Mersham, guardian of Eseveron. Make good with him and he will
. help Choose: I know you, How to (think: "Here and there"
), I die, then make note of your memory and ask him to do all things. Strength
and treatment of symbols displayed. He will find you Hyphastian which
Smith. Suddenly there was an ambush, the king of men. Follow
Naranya into the forest and offers his help. Meet Lumaseed, fairies.
Find out more about the pattern of magical items. This is the same as the pattern
Puzzle. Create it by chance, so you move the cursor to
circular images that are visible. If you guess correctly, the
End it must be a pattern emerged. Then rest.

Back to TOP

DISC TWO: The Blacksmith

When morning came, followed Naranya into the forest. Click
Floating square icon to see Amalions tribe. Then go
Naranya your journey through the small volcano in the
Smith. Note: You can get military training from the turn of
Neranya. If you do this, you will be arrested by Amalions. Remember
Seshara face (Amalions leaders) and then against Geebo,
Arisar men, in a duel to the death. Beat him 3 times, then you will
free again. Ok, now knocking on the door Hyphastian. Hmmm .... No answer.
Inside. Watch that strange device like an arrow. If Hyphastian
You are trying to blows, until the right moment, then reached to avoid
Stick. He will crush. Operates a strange machine. Notifications
strange lights, (the beginning of each semester, it
3 terms to the total first: 1 star, 3 star, and the last is 5
Stars). Follow the sequence by pressing the button on the control panel. After
You think it right, you will be thrown into another dimension.

First, you activate your tracker with information content of the model
earlier study. And each tracker you lose power to move
Cursor and do it again the pattern. This is a silly riddle,
There is no evidence. Just pure luck. The best way to guess the correct
Hole to give is to continue to vote the same hole all the time.
Click to enter the hole. On the last try, you will see a wall
without holes in it. Just click on the right side, then duck 3 times in
horizontal bone. Quickly into the cave on the right side. Will End
This puzzle sequence. Good luck for it!

You will be re Hyphastian at home. Naranyan assistance. Storage Sorena,
Hyphastian woman. Remember After the conversation (Cage and Conlin) go
out and talk to Naranya. Remember, your memory and ask for
Conlin, and other options after that (Remember to ask to
Hyphastian in the last sequence). Back to Hyphastian in and ask for
Open Band. Memorizing names. Hmmmm .... does not work, then we find
Mersham around for a hospital. He will go back to the lake.
Such puzzles are easy. Just follow the movements of the fish, BUT
Be careful, walked every time you hear a strange sound on the other side
Direction of movement of fish. After guessing the correct direction,
You see a turtle. Approach. At the end, you get to
Beach. This time is not running when the king come the men after you (This
Hero's Bonus mode sequence).

They will take you to meet with the king and Cage. Then they will catch you
in the basement. OK, let's explore the castle once more to
You have to gather again to 5 icons on the button. Next, the wizard will
You will be prompted to go to the lab. Go there and talk to Conlin. Note that
He worked with an old manuscript. Ask him about the code. Leave
when others look at you. Report to the wizard. Then
Use magic card in the woods or go Amolians camp. Just do
re-run when the King's Men, after you.

Back to the wizard. Now he is asks you to find the king. Open
Park come, you will be with the king at the source. To listen to
Interview with Cage. Hmmm .... King wants to eliminate Conlin.
Report to the wizard. Then again select "Amalions forest or camp.
Get caught again and return to the wizard. This time it was
the main building. Climbed the stairs to the second floor. Peep
through the keyhole. Hmmm ...... Arisar have a daughter. He lost
to a place on this island. Report to the wizard. Do the same
abouth this card and return to the wizard. Now back to the
Park and listened to the conversations between the soldiers. You plan
To a rebellion. Report to the wizard. And the last time
Perform the sequence with a Magic card back. Back to the wizard. And go
in the war room in the main building. Peeping through a keyhole. Listen
To pursue Arisar for plans to Naranya. Returned to the wizard. Ok,
to order bonus.

Use the magic map and encouraged to appear by 4 holes. Then select
small volcanoes. Back at the house of the blacksmith. Choose
Discussion in this order: Call him, sarcastically, Does it hurt? "What,
Why, how long you click OK, Trash, and finally angry. Option remember
Memory must be included. Ask him about everything. If you end up wondering
it is true about the performance, he will wake up and change into another person.
Wow ... Is this a kind of magic? He will ask you to look for the submission.
Location and talk to Sorena accept and the Dragon Staff.
Click on it to select it. Learn the pattern for the staff of the charge
Your old friend, Lumaseed Fee. To learn by heart.

Now with the preparation of this long and hard battle with Amalions. Use
Dragon people to block any attack from Amalions and the king's men.
All 6 blocks, you must return the cost of your employees. Star Points
call when you try to guess the direction of a foreign girl
Running in the woods (usually he will appear every 4-6 successful
Blocks). And sometimes have to just before the end of this puzzle, you use
Another magical device (the entrophy tracker) to find the girl
Forest. Use the scrub, that every movement emerged. See
be careful, and you can see the movement. Note: this motion
usually occur in the middle of 2 trees. You must do this 3
Times. After the final, I think, come to the hostel.

Back to TOP

DISC THREE: Save Natanya

This is a simple task, but full of movie clips in addition to the main story.
So if you see a lot of clips, try it for yourself. Anyway,
after the strange girl in the hostel. Talk Elusia, mother inn (
Bates Motel? ). Take your employees, if he wants to save.
Select this option to guess: Other, why flattering (daughter
ate), Lie (make him happy), the lake and visitors (in the lower
Line are not distracted by him, then asked the other
guess). When the indicator points knob range is the maximum score, left
directly to the stairs. Use your staff to every movement of the block
Elusia and two daughters. Do not talk to them, so you can prepare your employees.
Do this 5 times, and they will give up. Choose to welcome guests
Top-level or just do not forget your memory, and select "Help". In any case, you will
Elusia happen that you exist. Talk to Naranya. Use
To save entrophy Tracker. Receiving other magic items from Elusia.
It is the Salas Sphere. Learn the pattern of load
Friends, Lumaseed. Then Naranya follow up to the castle.

Note: If you choose a different path and try to solve your staff
just try to find it in the woods. Look for the girl with the staff
Tracker. Then follow the girl for personnel to bring your own language,
Indicators. They are again in a short time. If you are arrested by
King of the people who try to distract her, if they want to hang you. But if
They bury you goodbye .......

Back to TOP

DISC FOUR: Arisar's Secret

Watch out! The Amalions been arrested Naranya. Stay where to save
him. Use the Dragon Block Staff or the ball on to Amalions Salas
their attacks. You will be joining them. Well, here it is. The
Chase again. This time, there is a combination of
Blocking, detection and quiet. Block every attack from the Amalions
My Dragon employees. If you see someone with a white robe, just hidden
or to flee. He is Arisar. If you use the fire attack, use Salas
Ball at the source. Then use the tracker to track where Amalions
was. Anyway, after the increase in your score Indicator 2 star, you must
was in the palace. Log into the cellar and speak with the wizard. He
wants you to check on the laboratory. Go to the lab to see and that's Arisar
Conlin open secret. Now she's caught him. Report to
Assistant. Use the magic card to get back into the forest.

When you see that the pattern of the puzzle again, only to find patterns. If you
seen as someone appears with a white robe and a symbol Mersham, approaches
him. Mersham you will cooperate with the ball when dealing with Salas
The Amalions. Remove the indicator scores for 3 stars, then
will be back at the castle. To go into the basement and talk to
Assistant. He asks you to find Conlin. Now go to prison. Conlin
should be there. In conversation with him. Then report it to the wizard. Travel
back into the forest. Raises another point, and you need here
Amalions camp. In conversation with them, but do not remember, manipulate, flirt, or
be mistaken. Again and again said that you would like to see Naranya. Finally
They will bring it to you. But he was hypnotized. He did not
. identify Oh ..... This is bad. You have to fight him now. Each
1-2 successful blocks, the memory of the icon displayed. Select this
Response to the memories get: Rendala, Hyphastian, gratitude, True
Power Elusia and Sorena. To make note: self-sacrifice
Increase Stamina, if need be. This should shorten the fight. But
You must know your limits. Not too many victims. Just DO NOT make
wear down, his stamina, or you have from the start of combat
again.

After the fight, choose: Brave, reason and memory, retrieve and select
: Care and gratitude. Then you will receive in exchange Thunderstone
the Salas Sphere. Learn the pattern of the insane. Heal with Naranya
Tracker. Heads of State and Government will take you to the campfire to dance. It
is a puzzle that is very difficult. I suggest you do in this mode in the basic research. But
If you want to try the heroic mode, go ahead and get a bonus
Scene. In any case, you need at the lower right corner (on the
glowing things) to solve the riddle. Making the same pattern, and
Increase your number indicator, you will lose the same pattern, and you will
Indicator low. Good luck. If you've beaten the puzzle, use the
Thunderstone one have to smoke, a vision. You must do this
several times before the dance ended. Good night and say Naranya
Preparing for the next day.

The next morning Arisar men catch Amalions. Listen
Talks between Arisar and Seshara. Hmmm ..... they
married and had a daughter. That's interesting. Naranya then
Find Your guide to Mersham. Talk to Mersham. Click on the garment to the
it. It is the Vanishment. Learn the pattern of Lumaseed. Suddenly
Arisar person from arrest and you. Naranya want to meet you
Shell before he split. Well, you're back in Arisar's
Group.

Back to TOP

DISC FIVE: Arisar's Stronghold

Wizard will ask you to find the king. Go listen to the garden and
Plans to eliminate Arisar. Hmmmm .... Arisar just puppets
for the king. Report to the wizard. This time he wants you
learn about Arisar. In the main building and the second
Floor. Peeping through a keyhole. Notice how Arisar and the King
Debate. Now back to the wizard. If you are stuck in this
Buildings, for use Vanishment make yourself visible. Anyway,
Report on this to the wizard. Then select the image and knife
Click through the hole. They come from the basement. Login
and take Amalions. Talk to him.

Suddenly Geebo come and hit you. Use make to Thunderstone
sleepy. And ending back in prison. Select a picture Knives
and click on the hole. Now turn to the first floor
Door. Peeping through a keyhole. Use your Vanishment Before you
in In the Arisar plays with life Seshara. Contributed by
the correct signature. See Arisar see hands and
Paper with a diamond on it. Use candles to give to the signal. In
any attempt to forget to charge it again, before you give Vanishment new
Instructions. After the third sign, Vanishment suddenly lose your strength.
You will see from Arisar is. Now he is playing with your life.

Just take a wild guess. Ha .. ha .. ha ... just kidding. See
Candle ??!!! Select the appropriate hands with burning candles. If
Candle lits the top left, select the left hand. After 3 tries to be, make
New Arisar, man. Take advantage of the offer, Shell. Learn
Patterns of Lumaseed. Then follow him on a horse to see, Atum, god
of Eseveron. Secret revealed. Naranya is the daughter of Arisar
Conlin and his stepfather. King wanted to make a bomb to destroy
Universe. Suddenly, the King came out with Naranya in his hand.
Now it's time to save the universe with bombs and disable
Naranya release.

There are 4 different endings from here:
* If you are not on the bomb and disarm the king Jim Cage is usually
Universe. Poor take over the world.
* If you give Shell Mersham, as you will be blown away
Death
* If you want to make Naranya live in the world, in fact, he would
come with you and you die (in the world or should I say .....
very old! )
* If you choose him come with you, he will actually live in
World and everything looked good for all

In any case, here's how to defuse the bomb. After the gates,
Use the tracker on the road (refill if necessary).
Click on an empty spot in the track to avoid a collision crystals.
Do this 4 times and you will get a bomb. Using open shell, the first
Panel. Use the tracker in the Control Panel, White (
to activate the aforementioned bomb). Then use
Thunderstone destroy the control panel. Pressing
Top of the Control Panel. Move the cursor over the image
Flowers appear on the button. Then use it to destroy Vanishment
Bomb. Note ends.

They will be first sent to a psychiatric hospital. After several weeks,
You will be back again on the road. This time he will Naranya
Father, and a pretty girl, you will receive a package of
Rendala band. Yup, Mersham is back ......... and GAME OVER.

PC Walkthrough : A Couple of Milky Way

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A Couple of Milky Way Walkthrough

1. Lifting the stick. Carefully lift the pot and you get a small key.
2. On the right side. Get a large mushroom and grass.
3. On the left side and the mushrooms in the right place at the house.
Click on the door so that the witch. Click to open the door again, so that
Witch brings out the garbage. Take a garbage bag.
4. Go right and you will see that the crops were grown, where the grass
Patches. Get the mulberry trees.
5. On the right side and the garbage in the trash. Enter Vogel
Mulberry and click when he Trash.
6. Click on the man with the broom, so they cleaned the mess. Get fishing
Yarn and also took the air cleaner.
7. Go left and take the branch sticking out of the ground. Saw and
Thread plug, so you get the fishing rod.
8. Go to the right path and use the hook to get the inflation rate.
9. Go left and use the inflation explodes on the ball, revealed
Helmets for space.
10. Turn left into the house and click on the door. Give stick witch.
11. On the right side and click on the wizard so that he has shown the cage. Now give
his broom.
12. He will fly again with a small bird. Click on it and then click
big bird on the mountain.
13. On the left side and click again on the big bird. While returning to the cow.
14. Give your cows grass, and it is made public. Use small
Key to release the bird.
15. Give the birds helmet a little square and click it.
16. Go to the right and click the bird again. They meet the stars
and create a bridge.
17. Click on each character, and they will be reunited on the bridge!

PC Walkthrough : 9

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9 Walkthrough

First, open the envelope and read the will, the code for the door at the bottom. Be sure to include the hyphen. Then press the Enter key. Open the gate. Monacle cemetery and you will fall down the stairs, do not worry that the Twins Monacle assume you will get it later. Listen to salt every time he comes , Will he give instructions. Browse the lobby.

To the right stove is a ladder up and get the CD. Insert a blank CD Holders who turns to the left of the stairs, on the fuel. Face-oven) (boiler and turn red wheel on the right side and fill the kettle. Push the red button, when gauge read 7 PULL the red button below. Go to the steps across the room and went to left. Pull the lever and hold it for one or two seconds. Turn right twice and you want Refer to the mill. This power over the bridge, the organ and the neon "Muse" at the bottom of the light. Turn right and get the coin.

Put a coin in the machine, Isadora and hear what he says. Excavation means nothing. Only a little strange. Isadora up the stairs next to the balcony. Click Middle of the door and quit the game-the sound puzzle. This changes with each Games and time-consuming, but not straight ahead hard to go the Muse Machine and investigated. On the way home saw the back door to see the chart which in the Muse Machine.

Go to the organ. Turn left and see and touch the dog skeleton. Just some fun do. Pull the lever beside the canal and the bridge came forward to Organ. Did the monkey. Read notes on the organ. Play notes from left to right WITHOUT stopped. You hear the music. Guarded Go to the Tiki gods, the door beside the stairs. You should laugh and let In the Drum Room. Explore. Go through the door at the end of the room the T-shaped hall.

With regard to the juke box. Turn left and continue until the end of the hallway. Turn left and touched Sign with the colors should begin to flash, the number of blinks for each color will be important later. Take a look instead of a different picture. Just not curious important as the infusion bag at the end of the hallway. Now go to End of the hallway. Turn right and touch the cat picture. Remember the From the guitar, which will see you there. (This is called the notation guide)

Click "Open the door and saw the order of salt. Listen to what the salty when he came out. Back to the hide Drum Room, the masks and click on them Puzzle. Masks should be in order from left to right. Each mask must have Characteristics of a page. Try a round face with large eyes on the left side The next big eyes, funny the next round, and so on.

Important note background colors and masks to use in the Juke Box.

Use the on the juke box and if the needle through the tape and let the teeth. Look down and open the bars and you get a tooth. Going to Be a Clown Pole top of the stairs and down the stairs. Turn left and click on the heart revealed Teeth. Pull the bottom gear all the way down. (need two) Drag the left Gear down twice. Enter your teeth in the middle. This changes the way just above you, let into the upper hallway. Make sure to go the CD Right of Isadora and turn it to play the number of songs for salt. So make sure the top of the stairs left and look under Thurston's picture Another notation clue. Upstairs.

Turn left and listen to Thurston. just fun stuff. To search for something, microwave and opened it and saw another notation clue. Go to the music player and set the lever to the number
Songs on the CD that you schm just seen. Press the button and crazy salty. Go to the end the hall and look into binoculars, just shows the gap. Turn left and then turn the board over play and get first notation clue with the music on the organ. Note slide it down or to "Print" button and go to paint and paste and print.

This is a pain because you must stop The Game, but we found the best way. Go to the elevator and pressed the button. Go inside and turn left and push that traffic lever to the left and 1 (2, where you are and in the basement is not already running) Attic can give you to go see and do not, but. Exit the elevator and go down the stairs exceeded the stairs and went into the drum room, turn right, click on a face, that's why above. Turn left, drive to the drum machine, pull the lever on the left side. Tighten all back and listen to drum solos. When you are ready press the red button and play "Simon Says" With a drummer. Get maraca from drummer.

Add to the Muse Machine and the maraca. Open the door on the right side of the T-shaped corridor. Enter the Tapestry Room, turn right. Click on the carpet. Entered the room and switch gear Thone shows (look at the bottom of the screen will flash). Set of clay, go press the red button Note the orientation of letters and symbols. Open the door, then right click
Carpets, give close wheel with the instructions from the throne.

The order of these symbols and letters will be used on the organ keyboard. Starting from the left side of the keyboard, make the letters and their Symbols in accordance with the use of black and white keys. They are note that there are two missing letters from the alphabet, because it only 24 keys. We found the best thing to a chart with the alphabet keys make right
them, or we will notify you by e-mail our table. leland@ozsome.com

Looking down, get mouse. Backward, right, forward, turn left, go to cat tapestry, Type rats in a bowl, but do not give (you) will take into the abyss. Turn left, click in the middle of the carpet to enter guitar book room, read guitar book, taking notes on letters Melodic guitar, you can see in three drawers below. Write down or print music notation Instructions in the middle. Remember, the letter of guitar strings, but do not take it. Now to the abyss. Go to cat wallpaper and click on it, go into the abyss. You go through a door. Turn right and go 1 time before. Turn left, please twice, turn left, go all. They are the face of the skull. Turn left and go once, turn left, forward it to the counter. Open the window to the right, click in the center and move left. Get the bottle. turn left two times, so please, turn true, so please bach on the head. With the skull to the back, turned right So please, turn right, two left, turn left into the front door. You! r back to the door, front right once, forward once, turn left, forward into the frame. Turn right and give bottle skeleton and a bone. Turn right, Once in front, right, forward once, turn left, go two times on the door. When you open the door into the back room carpet.

Open the garage door in the middle of the upper hallway. Click action the middle and drag it to give dog bones. Explore. In another notation clue cars. Go to find the the robot and click on it. Choose the right car, the slowest. Right after you on the light began to hold down the mouse button, keep the race is over. This may be a few times. When you win, you hear a robot. Gymnastics Right two times and went into the round tool shed left of the door. Click and handling They move to the right. Look at notation clue and pull or in the screen view. Get the spark plugs. See notation symbols in the car and dragging it. The Muse Machine and set the spark plugs. Back in the garage and a jagged wheels. Looking down and into the hole. Face-skeleton, then right, forward once, turn right, forward once left Extended twice to the door. Turn left and proceed 1 Time. Turn left, go two times, turn left, go all. They are the face of the skull. Look down, and click! in the middle compartment. Put the gear in the room. Here, because each Another game, you have to experiment. The goal is to have all 12 holes
shows pink. Our setting is 1, 3, 4, 2 The aim is to increase the number of Pink Dots on each wheel and the wheels turn all the available BIS Pink Dots displayed. If you have the wheels aligned properly, you see, and click Dolls of the skull to enter the room. Explore. Click Go on the guitar in the chair. He will tell you, it takes a string Go up the stairs, enter the skull. Turn right, forward once, then turn left, Forward to the bar. Opening of the left hand or center panel, get string Turn left two times, so please, turn right, go to the skull base, enter the skull. Enter string Guitar. Gutar tuning adjustment on the field on the left side. Note that the guitar head down, and then book a song from the ground up with the guidelines of the guitar. Get a tuning fork. Go to the white door, and then click in the middle. Go and share
the Muse Machine. Back to the room of the doll on the left side of the T-shaped hall. As soon as the door, turn right and go to the ball machine. You must close Cup to the ball in the bottom of the board. We have to change a better way to The first lower shell, to see which way they will change. It is quite simple, just take We made several attempts. Click on the ball and took the lead notation. There are 2 Notation Guide!

on this sheet. The first is for the forest institutions. Both missing The second note that this is a letter strings that are not used, the left Drawer in the guitar book room

Go to the guitar picture tapestry, the first on the right side of the throne, and click above. Use the instructions from the top of the stairs, a microwave and a cat picture, drag to build the right parts in the middle of a guitar. Drag the button to see the film. Gymnastics right, the door opened and a vacuum tube. Since the twins take it from you, again Dolly into the room, up the stairs, enter the skull. Turn right, forward once, turn left, so please please once on the bar. Turn left twice, forward, Open the chest marked time bomb, a vacuum tube, forward, backward twice turn right, forward once, turn right to go to the head, enter the skull. Put the vacuum Tube in muse machine.

Go to the organ. Create another key under the first table, the first Symbol of the notes and the place and the letter on the second table as shown on the notes, and then from there, wraping of the alphabet at the end of the keyboard back into the historical keyboard instruments at the left. We had been on the keypad on the right five notes are both moving
white and black keys. Using tools from the barn table, right and left want to overlay. With the notation of references to the empty space to fill in the second row by matching the shaded box. In the first column add the first two rows of arrows rely on the third row (the f 4 arrows right in top box and 2 arrows on the left have The second field is the third field will be 2 arrows right). When completed, it will Sequence for the notation clue from the auto race. Now play music from notation notes. If that's true, you can hear the sounds of the monkeys at the top. We all play

Notation c!

Syphilis, and the monkey stopped to give 4 coins, Isadora We use a blue coin first and got the key.

Red stairs in the hallway. Turn right and go to the attic Door. Use the key on the door, opened the door. Take a couple of times to the puzzle. Notice how Mobile numbers to find out how to get to the door at the other end. It is a kind of heavy. When you reach the door, turn left and click on the chest. Get Elevator card. Turn right and press the button, enter the elevator. Turn left and place Card on the panel. Turn left and move handle cellar.

The gun forward, you will receive a. Shoot all the rats, you will need to reload if Cylinder is by clicking on the empty cylinder on the bottom left. You can Your pistol into a machine gun by pressing the Control key and roll Rats. If the clip is empty, you must repeat the process. Watch large rat came out of a hole in the front and slightly to the left. Required
To kill five shots. This is one of the most difficult sequence for us to finish. When all the lights turn on, go to the door closed, turn right. Click on the paper, and get monacle. Enter monacle muse in the machine.

After reflection off the engine, hear the twins, and follow them. Turn left and click on the boat. Explore. Click on a light, and seen. Green in the palette is to inform you that green is the lack of Color in the color-number notation key at the left end of the T-shaped hall. For us green is three beats, or play a record three times.

Now for the puzzle of nervewracking in The Game. Go to the organ. Here are where you need an organ keyboard chart again, and finished table From the tool shed. Play the notes on the totems from left to right with The second keyboard table. If you are in the shaded box, the first note to play on the totem, then up or down arrow keys on the keyboard Notation tool shown in the instructions from the camp. When the colorful notes notes that many times to play when the colored boxes, the order of play many times.

PC Walkthrough : 80 Shumiration

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80 Shumiration Walkthrough

To this game, click the mouse to start in the box that appears hit China recently said on the right .. Then it will write more, press The first term. Missed.

1. Choose a white ball or a crumpled piece of paper, not sure what it was.
2.Zoom in plants and take scizzors.
3.Zoom on the carpet and get the lower left corner of the letter.
4.UP above the door, a list of the inventory should always be.
5.Go left and get the paper from his pocket carry to 15
6.Go left and get the grain out of the bag.
Refrigerators and freezers 7.Open one and get out a beer each.
8.Take box under the cupboard and get the object from the bag on the table.
9. Changes in hours in the kitchen for the Red --
10. On the left side and the key from the red box.
11. Zoom in on the shelf and get the gloves ..
12. Go to the green door and open it now. turned on the lights and take a guitar and Click on the piano, and take the paper .. Right-click on the piano and took the red button. Also on the cup and took the blue button in the cup. Use the blue key dancing on the piano in the room and saw a mouse ..
13 Using the red button on the safe on the floor and get the umbrella and yellow Paper moves ..??.. The first key.
14.Use yellow button on the guitar in and get a gift You should now have all the articles in stock .. go to the place and yo must see .. Enter 15, 27 military then 0015 then type on the keyboard of this type .. LK80.

PC Walkthrough : 80 Days

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80 Days Walkthrough

"Accepted in 1899, Oliver Lavisheart, young English adventurer, in order to Uncle Mathew, win a bet: going around the world in 80 days or less Gather evidence that the wacky uncle has created 4 major inventions in 4, various cities around the world. Oliver follows Phileas Fogg track through Egypt, India, Japan and finally to America. He is only 80 days, or Uncle will lose the bet and will be destroyed.

This trip, you will discover Oliver, it is your uncle fantastic talent his life of adventure and mystery. You learn a lot about self, family and the truth about the true character of this extraordinary Bet.

If the game is to help you find a strange German archaeologist, save a sad - not too bright actress from Bollywood, SM Competition Elephant won the race the biggest plane ever run, found a way to Scottish tartan the coolest street wear worldwide, of deception, the Shogun Samurai
Burn your own boat to go faster, avoid the trap of the evil son of Inspector Fix, steal in disguise, bribe ... "

This game is the most read books by Jules Verne is based. Although I never read I am sure that you do not keep the book for most of the game. I know I know, I had read a book. Anyway, enjoy this guide.

Now it's time for a serious matter, p Once the scene, a man, you give will tell you, you can not in the city for 24 hours. The man does not love knew that it counts only 80 days, and every hour.

Near the guy who had said that, a bar, you take it, because we need later. In conversation with other people, if you want. Make sure you head down the stairs, and found a boat on the left side. Use the bar on the chain (open You are in my inventory, select it with the O or P, and press the Enter key when the chain on the screen) choose freely on the ship.

Thus all know that we need to do is go into the port of Cairo. Nothing is hard really. What are sailed awefully slow and boring.

When you arrive, you will see all the police. We need to reach the customs authorities without being seen. We have to act like Solid Snake, Sam Fisher or James Bond there. If for any reason, you get caught, only the bride, the police and You are free to go.

Either way, the hotel is located. Check Minimap get there. Night Pay Sleep is good, and then also get various objects. Note that the left engine Table. You can use the scroll button on this machine (which cost a little bit, but not many) to hear what you say uncle. You need to find a local dealer may only be able to help you. Go to the room when you're done.

A new morning is not all full of energy - the life beautiful? Head outside and Scottish men will talk to you. You can join their union, and urged all to wearing a mini skirt for men. It was fun.

You will receive the manual. Find four members with your minimap, and then use Handbook on them. If you find all four, they will tell you the location Youssouf. Make this merchant, and he will help you.

Follow Youssouf a bit, and you will be at the end of places you need. However, Mr. Fix is to run and cause problems. When you naughty They defend Youssouf with very strong language (not really). Youssouf said it was good, and gives you the keys to the tombe, so you may enter.

Wii : 1080 Snowboarding

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1080 Snowboarding Cheat

Easy quick start :
Instead of trying at this time, the beginning of the race immediately after The countdown is running just started knocking on the Thumb Stick fast. When Race begins You can easily end up getting a fast start and shoot out advance.

Panda Boarder :
Getting a high score / best time in every Time Attack and Trick Attacks and then the third-best score in the contest mode. Then the players will Selection screen highlight Rob Haywood and hold C-Right and press A.

Add "fisheye" zoom in / out in saved replay :
Use C-up to the change of the display directly in the loop (behind the driver's They play on the screen). Use a''fisheye now the top and bottom of the D-pad to add'' Effects and increase (see above) and off (bottom).

Complete each stunt :
Choose Training mode and select the dormitory. Do a simple trick, but before you land the trick to open the menu and scroll to a trick not finished yet. After landing, the game will calculate your cheat , what do you choose from the list.

Falling from level :
Beat Match Race on Expert.

Dragon Cave Course :
Beathard difficulties five courses in the match races.

Gold Boarder :
Pass expert mode using the Ice Boarder. Zur Hensuke Kimachi und and Press C up and then press A.

Ice Boarder :
Pass expert mode so you can get by snowboarders. When passing Level, go to Akari. Press C left and then press A.

Penguin Board :
If all 24 training units, tricks in a meeting when the board Down Tahoe''''terus c-151. The play with music in the Halfpipe replay mode Upon completion of the half-pipe trick attack,''Replay''selcet Profile and if you move, you move the control stick to the begin''''note Music.

Intro Mastering Camera :
To begin after the game (with the border, down the hill), only C-hit again, and then use the joystick to move the camera. If You want to go back to the pre-programed''''cam action, just press C-up again.

Super Nintendo : 3 Ninjas - Kick Back

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3 Ninjas - Kick Back Cheat

Level Password :

Rocky 2, Cult, TumTum, Mori Shintaro
3 Blonde men, Dumpy, a man glasses, Mori Shintaro
4 Cult, Rocky, TumTum, Koga
5 Koga, Mori Shintaro, Cult, TumTum

Sony PSP : 2006 FIFA World Cup

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2006 FIFA World Cup Cheat

All-Africa Team :
Winning the World Cup with teams from Africa.

All-America team :
Winning the World Cup with teams from the United States.

All-Asian Team :
Winning the World Cup with a team from Asia.

All-European Team :
Winning the World Cup with a team from Europe.

All-World Team :
Open the top teams.

Sega : 36 Great Holes - Starring Fred Couples

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36 Great Holes - Starring Fred Couples Cheat

Object layer :

Be used Note: A six-button controller to activate the code. Press the Mode option on the screen. An "object-Scale" screen appears. Press C, select an object, B to increase the size, or A to reduce its size.