Latest News

PC Walkthrough : 9

, Posted by Mrs.Game at 5:27 PM




9 Walkthrough

First, open the envelope and read the will, the code for the door at the bottom. Be sure to include the hyphen. Then press the Enter key. Open the gate. Monacle cemetery and you will fall down the stairs, do not worry that the Twins Monacle assume you will get it later. Listen to salt every time he comes , Will he give instructions. Browse the lobby.

To the right stove is a ladder up and get the CD. Insert a blank CD Holders who turns to the left of the stairs, on the fuel. Face-oven) (boiler and turn red wheel on the right side and fill the kettle. Push the red button, when gauge read 7 PULL the red button below. Go to the steps across the room and went to left. Pull the lever and hold it for one or two seconds. Turn right twice and you want Refer to the mill. This power over the bridge, the organ and the neon "Muse" at the bottom of the light. Turn right and get the coin.

Put a coin in the machine, Isadora and hear what he says. Excavation means nothing. Only a little strange. Isadora up the stairs next to the balcony. Click Middle of the door and quit the game-the sound puzzle. This changes with each Games and time-consuming, but not straight ahead hard to go the Muse Machine and investigated. On the way home saw the back door to see the chart which in the Muse Machine.

Go to the organ. Turn left and see and touch the dog skeleton. Just some fun do. Pull the lever beside the canal and the bridge came forward to Organ. Did the monkey. Read notes on the organ. Play notes from left to right WITHOUT stopped. You hear the music. Guarded Go to the Tiki gods, the door beside the stairs. You should laugh and let In the Drum Room. Explore. Go through the door at the end of the room the T-shaped hall.

With regard to the juke box. Turn left and continue until the end of the hallway. Turn left and touched Sign with the colors should begin to flash, the number of blinks for each color will be important later. Take a look instead of a different picture. Just not curious important as the infusion bag at the end of the hallway. Now go to End of the hallway. Turn right and touch the cat picture. Remember the From the guitar, which will see you there. (This is called the notation guide)

Click "Open the door and saw the order of salt. Listen to what the salty when he came out. Back to the hide Drum Room, the masks and click on them Puzzle. Masks should be in order from left to right. Each mask must have Characteristics of a page. Try a round face with large eyes on the left side The next big eyes, funny the next round, and so on.

Important note background colors and masks to use in the Juke Box.

Use the on the juke box and if the needle through the tape and let the teeth. Look down and open the bars and you get a tooth. Going to Be a Clown Pole top of the stairs and down the stairs. Turn left and click on the heart revealed Teeth. Pull the bottom gear all the way down. (need two) Drag the left Gear down twice. Enter your teeth in the middle. This changes the way just above you, let into the upper hallway. Make sure to go the CD Right of Isadora and turn it to play the number of songs for salt. So make sure the top of the stairs left and look under Thurston's picture Another notation clue. Upstairs.

Turn left and listen to Thurston. just fun stuff. To search for something, microwave and opened it and saw another notation clue. Go to the music player and set the lever to the number
Songs on the CD that you schm just seen. Press the button and crazy salty. Go to the end the hall and look into binoculars, just shows the gap. Turn left and then turn the board over play and get first notation clue with the music on the organ. Note slide it down or to "Print" button and go to paint and paste and print.

This is a pain because you must stop The Game, but we found the best way. Go to the elevator and pressed the button. Go inside and turn left and push that traffic lever to the left and 1 (2, where you are and in the basement is not already running) Attic can give you to go see and do not, but. Exit the elevator and go down the stairs exceeded the stairs and went into the drum room, turn right, click on a face, that's why above. Turn left, drive to the drum machine, pull the lever on the left side. Tighten all back and listen to drum solos. When you are ready press the red button and play "Simon Says" With a drummer. Get maraca from drummer.

Add to the Muse Machine and the maraca. Open the door on the right side of the T-shaped corridor. Enter the Tapestry Room, turn right. Click on the carpet. Entered the room and switch gear Thone shows (look at the bottom of the screen will flash). Set of clay, go press the red button Note the orientation of letters and symbols. Open the door, then right click
Carpets, give close wheel with the instructions from the throne.

The order of these symbols and letters will be used on the organ keyboard. Starting from the left side of the keyboard, make the letters and their Symbols in accordance with the use of black and white keys. They are note that there are two missing letters from the alphabet, because it only 24 keys. We found the best thing to a chart with the alphabet keys make right
them, or we will notify you by e-mail our table. leland@ozsome.com

Looking down, get mouse. Backward, right, forward, turn left, go to cat tapestry, Type rats in a bowl, but do not give (you) will take into the abyss. Turn left, click in the middle of the carpet to enter guitar book room, read guitar book, taking notes on letters Melodic guitar, you can see in three drawers below. Write down or print music notation Instructions in the middle. Remember, the letter of guitar strings, but do not take it. Now to the abyss. Go to cat wallpaper and click on it, go into the abyss. You go through a door. Turn right and go 1 time before. Turn left, please twice, turn left, go all. They are the face of the skull. Turn left and go once, turn left, forward it to the counter. Open the window to the right, click in the center and move left. Get the bottle. turn left two times, so please, turn true, so please bach on the head. With the skull to the back, turned right So please, turn right, two left, turn left into the front door. You! r back to the door, front right once, forward once, turn left, forward into the frame. Turn right and give bottle skeleton and a bone. Turn right, Once in front, right, forward once, turn left, go two times on the door. When you open the door into the back room carpet.

Open the garage door in the middle of the upper hallway. Click action the middle and drag it to give dog bones. Explore. In another notation clue cars. Go to find the the robot and click on it. Choose the right car, the slowest. Right after you on the light began to hold down the mouse button, keep the race is over. This may be a few times. When you win, you hear a robot. Gymnastics Right two times and went into the round tool shed left of the door. Click and handling They move to the right. Look at notation clue and pull or in the screen view. Get the spark plugs. See notation symbols in the car and dragging it. The Muse Machine and set the spark plugs. Back in the garage and a jagged wheels. Looking down and into the hole. Face-skeleton, then right, forward once, turn right, forward once left Extended twice to the door. Turn left and proceed 1 Time. Turn left, go two times, turn left, go all. They are the face of the skull. Look down, and click! in the middle compartment. Put the gear in the room. Here, because each Another game, you have to experiment. The goal is to have all 12 holes
shows pink. Our setting is 1, 3, 4, 2 The aim is to increase the number of Pink Dots on each wheel and the wheels turn all the available BIS Pink Dots displayed. If you have the wheels aligned properly, you see, and click Dolls of the skull to enter the room. Explore. Click Go on the guitar in the chair. He will tell you, it takes a string Go up the stairs, enter the skull. Turn right, forward once, then turn left, Forward to the bar. Opening of the left hand or center panel, get string Turn left two times, so please, turn right, go to the skull base, enter the skull. Enter string Guitar. Gutar tuning adjustment on the field on the left side. Note that the guitar head down, and then book a song from the ground up with the guidelines of the guitar. Get a tuning fork. Go to the white door, and then click in the middle. Go and share
the Muse Machine. Back to the room of the doll on the left side of the T-shaped hall. As soon as the door, turn right and go to the ball machine. You must close Cup to the ball in the bottom of the board. We have to change a better way to The first lower shell, to see which way they will change. It is quite simple, just take We made several attempts. Click on the ball and took the lead notation. There are 2 Notation Guide!

on this sheet. The first is for the forest institutions. Both missing The second note that this is a letter strings that are not used, the left Drawer in the guitar book room

Go to the guitar picture tapestry, the first on the right side of the throne, and click above. Use the instructions from the top of the stairs, a microwave and a cat picture, drag to build the right parts in the middle of a guitar. Drag the button to see the film. Gymnastics right, the door opened and a vacuum tube. Since the twins take it from you, again Dolly into the room, up the stairs, enter the skull. Turn right, forward once, turn left, so please please once on the bar. Turn left twice, forward, Open the chest marked time bomb, a vacuum tube, forward, backward twice turn right, forward once, turn right to go to the head, enter the skull. Put the vacuum Tube in muse machine.

Go to the organ. Create another key under the first table, the first Symbol of the notes and the place and the letter on the second table as shown on the notes, and then from there, wraping of the alphabet at the end of the keyboard back into the historical keyboard instruments at the left. We had been on the keypad on the right five notes are both moving
white and black keys. Using tools from the barn table, right and left want to overlay. With the notation of references to the empty space to fill in the second row by matching the shaded box. In the first column add the first two rows of arrows rely on the third row (the f 4 arrows right in top box and 2 arrows on the left have The second field is the third field will be 2 arrows right). When completed, it will Sequence for the notation clue from the auto race. Now play music from notation notes. If that's true, you can hear the sounds of the monkeys at the top. We all play

Notation c!

Syphilis, and the monkey stopped to give 4 coins, Isadora We use a blue coin first and got the key.

Red stairs in the hallway. Turn right and go to the attic Door. Use the key on the door, opened the door. Take a couple of times to the puzzle. Notice how Mobile numbers to find out how to get to the door at the other end. It is a kind of heavy. When you reach the door, turn left and click on the chest. Get Elevator card. Turn right and press the button, enter the elevator. Turn left and place Card on the panel. Turn left and move handle cellar.

The gun forward, you will receive a. Shoot all the rats, you will need to reload if Cylinder is by clicking on the empty cylinder on the bottom left. You can Your pistol into a machine gun by pressing the Control key and roll Rats. If the clip is empty, you must repeat the process. Watch large rat came out of a hole in the front and slightly to the left. Required
To kill five shots. This is one of the most difficult sequence for us to finish. When all the lights turn on, go to the door closed, turn right. Click on the paper, and get monacle. Enter monacle muse in the machine.

After reflection off the engine, hear the twins, and follow them. Turn left and click on the boat. Explore. Click on a light, and seen. Green in the palette is to inform you that green is the lack of Color in the color-number notation key at the left end of the T-shaped hall. For us green is three beats, or play a record three times.

Now for the puzzle of nervewracking in The Game. Go to the organ. Here are where you need an organ keyboard chart again, and finished table From the tool shed. Play the notes on the totems from left to right with The second keyboard table. If you are in the shaded box, the first note to play on the totem, then up or down arrow keys on the keyboard Notation tool shown in the instructions from the camp. When the colorful notes notes that many times to play when the colored boxes, the order of play many times.

Currently have 0 comments:

Leave a Reply

Post a Comment