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PC Walkthrough : A Mind Forever Voyaging

, Posted by Mrs.Game at 2:12 PM



A Mind Forever Voyaging Walkthrough

Your computer is the first animal, an awakening from the simulation mode, that you have experienced for twenty years that you have a computer called PRISM. Complex Guide Abe Perelman, who treated the only person that you. It tells us that you are now ready to begin a project to simulate what State would be if certain socio-economic plan is implemented. There are not too many puzzles as in Mind Forever Voyaging, then this solution is in narrative form, rather than gradually as in most games. The game consists of three parts and an epilogue. Part I is an introduction wherever you go on your first simulation. In Part I and II, is the name of the game to explore and record. Before you go, gentlemen, Perelman will give a list of things you achieve. Basically you can set various locations, record what you have to watch to visit there, and finds, bring back Perelman, when you need successfully re Perelman information, you will be sent in the next section. There are a variety of texts on large map Rockvil in connection with 2041, 2051, 2061, 2071 and 2081st In the beginning you can only dare to 2041st.
There are four modes that you can enter, or go to: Communications
Mode: you can see, hear or speak in this mode.
1. PRISM Project Control Center (PPCC)
2. Research roof (RCRO)
3. Dr. Perelman's office (PEOF)
4. PRISM cafeteria facilities (PCAF)
5. Maintenance of the core (MACO)
6. World News Network feed (WNNF)

Library mode: Follow the instructions.
Interface mode: Directly in question, and other interfaces, such as HVAC. The data found in the library mode. The
Ventilation must be turned off in the maintenance of the core as a traitor within.
Simulation mode: Enter your security wheel and make sure to do the following:
1. Eat a good meal in a restaurant.
2. The purchase of a newspaper in Bodanski Square. 3. Ride public
Transport in each subway station.
4. In an interview with officials at City Hall.
5. Purchase of clothing in Dunbar.
6. Watch a movie in the cinema.

Try to finish these tasks in each simulation. In later simulations, some tasks can not be solved and new events for you to grasp how the police skycar attack on the dormitory, the general deterioration in the environment, and factory output.

"Cancel" button will take you out anytime. As you can see for yourself what happens, we need to use the recorder. Be sure to turn off the recorder (record off) immediately after you've recorded what you want, such as the buffer is not too large. If the buffer is full, return to Perelman. You may need to sleep while waiting for his arrival. The recorder can also be used in the communication mode.

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