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PC Walkthrough : 7th Saga

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The height of the main characters are listed for Kamil. Sincerely,
varies by 1 or 2

Lemele Burg - Get the crystal from King Lemele.

Lemele - Buy potion 1 and drink water (in the fountion inside the house) to refill the HP from 5 Fight monsters outside the city to build planes.

Rablesk proceed - further, you need the key for the open "Gate of the Earth. The ghost of a dog named Romus in Aran castle and has the key. Talk to profit in the tavern to the promises of a MAP when the key and open the gate.

Aran castle - you must be able to at least level 5 survive and challenge Romus (see cheat note). OR You may have to be level 10 to beat Romus usually in the first attempt. (cheat: at level 5, you will have a tough time to Romus defeat, but it's a way. Let him To beat you when you are back on, it receives Pipes from the old couple in the house in the lower right corner of the city. Use the whistle when you fight with Romus.)

Gate of the Earth - You will meet Pison here. They have approximately Level 13 to beat him.

Bonro - Find Gain to the MAP. Mobilization of additional Be apprentices to your party (they do not fight against you here). If they refuse, raise the level and to provide again. (In my case, asked on the level 14 Kamil Olvan draw to him). If your main character is Lux or Esuna, you might be able to ride a ship to get Pandam.

Zellis - Find the historian Brantu. You need him in your To open the party, the big stone in the cave of Melenam. If you have not entered anyone's help in Bonro, You should ask to make here. Or if you are otherwise Thoughts about your partner, ask here in the neighborhood. (In my case falls Kamil Olvan and wins Lux). To do after this city, do not talk, no apprentices unless you want a fight.

Cave of Melenam - If you find the red flashing light in Their crystal display. It is the Wind Rune. Get it Before you do anything. It is advisable to and get saved, even if you wind Rune. If you moved up to the exit (after Stein), Brantu it will open.

Melenam - Nothing special here. You can not be stored there. Use Wind Rune to go back to save Zellis.

Cave Eygus - Pison is here again. He turns red and is Pison Harder than before. You need at least level 17 to beat him.

Eygus - Nothing special here. A man will show you to The entrance to a tunnel that leads to the Continent.

Cave Pell - Walk down the stairs in the back room of the house Eygus to enter into the cave.

Pell - South SE from the exit of the cave. You can take the unemployed, singing Digger hanging out in the Traven. Talk to him and later They offer him a job. Stock up on items; There is no shop in Guntz.

Guntz - South SE of Pell.
Guntz water needs. If you press and hold the City Sage, he will finally promise to give you the Water Rune if you can water again Guntz. Use Wind Rune back to Pell and bring the Digger here.

Patrof - East Guntz.
One of the apprentice has grasped control of Patrof and rules from his palace. Discover a passage the castle under one of the tombstones. Get as force.

Patrof castle - you should be level 20 to 22
Fighting Method: 1 B. Power
2. Defense
3. Attack
4. (Attack again if needed)
A simple way to answer "YES" to join the evil doctrine So you can go through the gate. Once you save, come back to the bad Apprentice and say YES You've Changed Your opinion.
An easier way: let your main character die before you speak the bad students. In Struggle to revive your main character. You'll get the Star Rune after you defeat the bad Apprentice.

Bone - Get the remote control from a lost child from Bonro. You will not find him, if you do not have the Star Rune.

Cave of Milto - Here you will find the unusual part of the wall. Use the remote Control over them to reveal an opening. Within You Find a scientist who made a U-boats. He will Take the Dowaine.

Sell Dowaine - A boy in the city you will be assessed elements between 50 and 500G for 100G.

Pang - Pang is the kingdom of the dwarfs. If Olvan is part of the Your party, you hear about the secret of the cave Laosu. Search the ground for Potions.

Grime Tower - Only Olvan can use the entrance to this tower, and he Use is a Gold Key acquired in Bone. At the tip is warp tiles that leads the North Tower.

Belain - Belain is an industrial city. There are a lot of weapons Shops, so visit each before buying. If you have a wizard in your party, you should use the "Muramasa Sword "for the assistants. If you only have Kamil and Lux like me, you do not (it is not as good as those in the normal weapon shops).
Telaine - The old man who lives next to the castle, will tell you on Luze and the Sky Rune.

Cave of Beor - Do not waste time in the cave.

Luze - Defeat the dragon to the Sky Rune. If someone stolen, do not worry. Use the Wind Rune to go to each city. Step outside the city. When Flashes in the city of Crystal Display, one of the Apprentices in the town has the stolen rune. Defeat him and get back to the rune. Search the ground for the "Crystal of Peace". You can Stop the War between Belain and Telaine with him. See The King of Telaine when you return.

Padal - Try Commander prose.

North Tower - One of the trainees can this tower. The Warp Tiles at the top will bring you to Grime Tower.

Cave of Laosu - This is the secret cave, you heard in Pang. Go Padal to south of Bergen. Walk west along the Mountains to find the invisible entrance.

Polasu - You can Commander prose here. If you hold him, eventually he will promise you the moon Rune if you can bring back the children from the Serpent in the castle of Baran. Do not go to the Castle of Baran from here. It is much better If one of Tiffana. When you defeat the Serpent Prose and refuses to give you the rune, but calls Find Pegim, go to Zellis and find him, then Return and Prosa will give you the Moon Rune.

Pandam - Nothing special

Brush - Once you get to talk all 6 runes, you will find Rarsa and Brantu. He will fly the plane Northwest of the continent.

Tiffana - Talk to the king in the castle, and you will be promised The reward of 5000G if you find the princess.

Baran castle - Use the side door to enter.

Bilthem - you can not do anything here until you defeat Doros.

Bilthem Castle - There is a door on the first floor with staircase behind him. Proceed to the second floor accessed by stairs, then to use to reach the basement. Find the key under the Table and open the prison, in which the old man. Talk with The old man (father of Doros) and get the "STAR" from him. With the "STAR", you will be able to defeat Doros.

Vallince - You crash-landed here. Nothing special.

Cave of the Chapel - you lose your magic when you exit this cave.

Bugask - Nothing special.

Guanta - Talk to the mayor, who you cursed. Once you "get Moonlight" from "Metal Pison", he will Do not remove the curse. (Cheat: Use the Wind Rune to go back to the main Continent. Ask other trainees so you can yourself. Since this doctrine has not been cursed, he / she can be magic. They have a slight Time in the cave of Bulnsel.)

Cave of Bulnsel - It is Pison again, this time as "Metal Pison". Defeat him and get the Moonlight.(This is a good place to build your level and is enough money. You'll need that.)

Gorfun - Defeat the dragon with magic and not physical attack. You need the "Moonlight" to defeat you Gariso; every time he turns invisible use.

Pharano wake up - you will be here in the city, after you Gariso defeat and be struck by lightning from Lemele (Gorsia). Go south to Pasanda to learn more.

Pasanda - Talk to Belma, who was just back from Ligena.

Ligena - Talk to the elders. You will be informed about what is done. Talk to Ropesu with 7000g, you can to fly in his airship Melenam (You can avoid the payment the 7000G if you search in every room behind the shelf. If you are on board the airship, talk to the pilot only, or they will) be kicked.

Melenam - Can not too much, until I got the letter from the false. Once you get the letter will show you the Tafuro Laboratory. Dr. Fail will inform you about the invention, FOMA. After you talked to everybody in the lab, take the Airship Ligena come back to the first, then back to the Fight.

False - Get a letter from the old woman to her Son, Tafuro to Melenam.

Airship - After defeat of FOMA and Melenam sinks, you can Talk to everyone on the airship.

Barluca - This is the place you have either heard Bugask or Gunta before you fight Gariso in Gorfun. Go NE and find the town of Saro's followers.

Saro followers "- you will hear from the cave in the west and Saro.City It is a good place to rest. There is no shop here then you must make your way back to the airship Shop if you need.

Cave in the West - Follow in the footsteps of Tetujins and you will find Saro. There are two guards guarding Saro. It is wise To save your progress after the first defeat. When Saro and talk with him, you can go back to the town of Saro trailers and get all seven Runes them.

Gorfun - East NE from the town of Saro's followers. The floor is a maze. Follow the trail of the Tetujins and look for stairs to go up when you say, Gorsia use The runes in the following order (in my opinion, there may be a better order):

1. Wizard - it's block for a power Gorsia
short time, and it is visible.
2. Light - it will deflect his spells and attack him.
3. Water - it will reduce Gorsia dark power by half.
4. Sky - it will weaken Gorsia magical power.
5. Moon - it will weaken Gorsia and reduce his attack
Power by half.
6. Star - it reduces the defense Gorsia
Power by half.
7. Wind - it will reduce agility Gorsia's.

Runes:
Wind - teleports to any previously visited city
Wasser - Stellt HPS
Star - increase defense
Moon - increases your attack power
Light - Magic Buy
Sky - Provides Members
Wizard -?

Objects to be bought in stores:
1. Potn 1 - Potion 1, refurbished 40 HPS.
2. Potn 2 - Potion 2, restored 90 HPS.
3. Potn 3 - Potion 3, provides all the HPS.
4. MHerb 1 - Magic Herb 1, refurbished 20 deputies.
5. MHerb 2 - Herb Magic 2, restored 40 Members.
6. Antid - Antidote, cures poison and petrification.
7. M Water - Magic water, revives slain character.
8. Rcvry - Recovery restores all HPS and deputies.
9. Exigate - exit gate, you can leave from any dungeon or castle.
10. Winball - Wind ball, you can teleport to any town previously
visited.
11. B Power - Bottle of Power, doubles attack power for a battle.
12. B Prtct - Bottle Protection, doubles defense power for a fight.
13. B Aglty - Bottle of Agility, increases agility by 30 for a fight.
14. Msquito - Mosquito, absorbs enemy's HPS to you.
15. M Siphn - Magic siphon, absorbs enemy's deputies for you.
16. B Fire - Bottle of Fire, fireball attacks.
17. B Ice - Ice bottle, attacks with ice spears.
18. B Fössl - Bottle of Fossil, petrify an enemy temporarily.
19. S Dstry - Shield destroyer, decreases enemy's defense power by half.
20. Vacuum - Vacuum, attacks one enemy with black holes.
21. Mirror - mirror deflects petrifying spell.
22. Harp - Harp, protects from Vacuum spell.
23. Opal
24. Pearl
25. Topaz
26. Ruby
27. SAPiHR - Sapphires
28. Emrld - Emerald
29. DMND - Diamond

PC Walkthrough : 7th Guest

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Telescope in the Library:
PURPOSE: Spell the words by clicking on the letter. After the selection must be the next letter will be attached to the selected for the latter by a map of canals on Mars.

Click on the letters, starting with T at the end of the notation:


CAN NOT WAY

Spiders on the Star:
OBJECTIVE: Cover all the purple circle on the edge Star with spiders. Note: The puzzle is won when all but one Circle was closed by a spider. The spiders will move only one row from the beginning to the end of the circle Circle. SOLUTION:

OR
Click on one of the purple circle to start. Click on one of the purple circles connected by lines to a single from step 1 to have the spider to move it. Select a purple circle so that the spider moves he will be in Circle of step 1 above. Click on the circle from step 1 above, to the spider in order to it. Select a purple circle so that the spider moves he will be in
Circle of step 3 above. Click on the circle from step 3 above to the spider in order to
it. Continue this way around the star, it was move the spider can, where you MADE the last spider on.


Skulls and tombstones on my cake:
OBJECTIVE: All 6 guest should receive an equal share of the cake. The problem is that the pieces to each guest when in contact must Side. The final shape of the pieces for each guest is no problem. S represent sections with a skull, H-profiles Nisan. Part H or S only without frosting.

Solution:

Click on all 5 pieces with the number 1 After they fly out Cake click on all 2, then 3's, the 4, 5 and finally 6's. All 6 Guests will receive 5 pieces in total, consisting of 2 skulls, 2
1 tombstone and frosting.

Eight queens are not suitable:
OBJECTIVE: Position eight queens on the board so that no queen can Capture another queen. Move NOTE: Queens can be in any direction, Including the diagonals for as many courses as they want. Solution:

Blood flow:
PURPOSE: Open / Close gates so that blood can flow from Heart until the end. Note: Click to get the heart, blood If you think you have it.

The simplest strategy, which I found to start from the end. Click Your gateway and will see that the end with small ball fixed. Click to open or close the gates, and so that it continue to follow the path of blood. By looking at the end of the This path is clear.

amazeing, is not it?
OBJECTIVE: Find your way through the maze in the basement. Another Puzzles await you there. Note: The room with the Bishop of the puzzle was Labyrinth on the carpet. This is also a map in the basement. Labyrinth drawn down again. The length of the inside of the actual labyrinth
looks different than the map shows, although as a whole Relationship openings etc. seems correct.

Could in the kitchen:

OBJECTIVE: Rearrange the can, so make them fully
Record. The only the vowel is Y Here are the instructions from the game:
Travelers shy, smart, agile, meet secretly near my Cellars.
And here is the final solution:
Shame Gypsy sly Date nimble by crypt

Letter of Interest on the sheet:

PURPOSE: Make a sentence from the letter on the sheet.

Note:
From the last letter the next letter, which can be used in selected either -5, -3, 3 or 5 letters removed.
NOTE: STARS is used as a space.
Here is the flow for the answer: KEY: to move rooms Letter

Start with the T 5 Y
(Working -3 h 5 O
DOWN -3 E -3 U
STAR is -3 r -3
Column 5 S 5 STAR
first) -3 K 3 M
3 A 5 Y
5 T 3 STARS
3 I 3 E
3 S -5 STAR
I -5 STAR 3
3 R -5 S
-5 U -5 STAR
3 D 3 B
3 D 3 L
3 Y 5 O
O 3 STAR -3
5 F
3 Y

Lattice - Is not it?

OBJECTIVE: Move the chimney, cut a circle in you two they are before the opening. Under a protected You Thorns.I've numbered the six position of the crest of which:

1 2 3

4 5 6

Click this position is to manage so Grates be by
Bishop calls for changes:

PURPOSE: Swap the bishop came, white to black.

Note:

You do not have to move White / Black / White / Black, etc. You can use black or white and can move some Bishop's black or white, respectively.

SOLUTION: By numbering the board as an opportunity to move in Sequence number in # 's column. (IE: 1,2,3,4,5,6,7 etc)

Cellar in the basement:

GOAL: Get the lid was closed before the dead escape. There are 9 coffins arranged like this:

1 2 3
4 5 6
7 8 9
(You)

Click to open / close the lid is an influence on the people around him as follows: (X) is clicked, the n - means no change Cover.

2 1 n n n n n 3 1 (2) n 3 n n n
4 (5) 6 (4) n n n n (6) n n n n n n
7 n 8 n n n n n n n 9 n 7 (8) 9

(1) 2 n n n n n 2 (3) n n n
4 5 n 4 n 5 n 5 6 n 5 6
n n n (7) 8 n n n n n 8 (9)

Note that you 2,4,6 or 8 has no effect on 5

One more thing: Several times when trying to click on # 9 I successfully Click instead displayed while the right hand gesture. It out first puzzle. Make sure before you click the EYE in the Coffin. Although I'm sure there are good algorithms for the solution I still have not found. I have successfully completed with violence only.
Resetting to find the puzzle that I am usually pretty easy to Solution few minutes.

Knights of Bathrooms:

PURPOSE: swap the Black and White Knights.

Solution: I have these solved by violence. It took a move that I will not be documented before, here.

Card Shark:

PURPOSE: Flip over the cards. Only adjacnet card, or line in the row / column over already flipped cards can vice versa.

Through the microscope:

Objective: You have blue, more blue pieces left at the end of Game. To create a new Blue move one place in each Direction. You can More up to two boxes in ANY direction, including Diagonal You can jump other cells.

This is mine:

To achieve PURPOSE: Making the street along the colored bricks FINISH Blocks. There are methods that you need to follow completed it.

NOTES: You do not om all the colored stones Step to win. Every third brick you step to purple. Should be used as reinforcing brick FINISH third in Order.

Flip Image:

OBJECTIVE: The buttons on the edge of retor Picture preserve the country returned. Each time the puzzle strengthened otherwise collapsed.
SOLUTION: If the image is displayed correctly before hastened Seats are numbered 1 to 9, as shown below. Storage Section and the phone number as shown below.

BUTTONS: Clicking on B1 showed increments in the picture Square 1,4 and 7 the next picture in sequence. If the picture 9 later shown Figure 1 is displayed on the site.

B2 Check the box 2.5 and 8 additions.

B3-click the Add box of 3.6 and 9

Click on the button, B7, B8 and B9 reduce their Column.

Click on the button B10, B11 and B12 increased the Picture their lines.

Click on the button B4, B5 and B6 reduced their lines.


(Next slide)
B1 B2 B3
+----+----+----+
B12 | 1 | 2 | 3 | B4
+----+----+----+
(Next Picture) B11 | 4 | 5 | 6 | B5 (Previous
Image)
+----+----+----+
B10 | 7 | 8 | 9 | B6
+----+----+----+
B9 B8 B7
(Image)

Note: I have the best luck reset the puzzle, until I have a received a the same pattern in columns 1 and 2 I can then increase Column 3, the same pattern. I can then Increase in line 1 and 2, until all the fields have the same pictures 9th I then SET column 2, refers to the picture before column 3. I sit up, column 1 will Picture before column 2 I then decrements Line 1 and 2 I have a complete picture.

Spelling Blocks:

PURPOSE: Reorganization of the block to three correct spelling of words.

CONTROL: Clicking on the column under the two films TOP Block at the top, it went from top to bottom. The against is right by the bottom of the column. Clicking on the right side of the line-line slide the right. To go furthest right block on the left side. Again The opposite is true for the left. Blocks always initialize the same
Configuration

+---+---+---+
| D | A | T |
+---+---+---+
| Y | O | B |
+---+---+---+
| D | E | G |
+---+---+---+


Arrange to spell Solution: To solve the puzzle, the letters Word
+---+---+---+
| G | S | T |
+---+---+---+
| B | O | Y |
+---+---+---+
| T | A | D |
+---+---+---+

EDITOR'S NOTE:
These solutions included at the end of the file. Has put For this section of the document is part of this puzzle. The author of this solution are: tjko@network.cc.jyu.fi (Timo Kokkonen)

Here is a solution "is Spelling Blocks' puzzle:


1 2 3
4 D A T
5 J O B
6 T E M

Click moves
1 1
2 5
3 5
4 4
5 3
6 3
7 2
8 4
9 4
10 6
11 2


Now you can shoud have something like this: GET
BOY
Tad .....


P.S. I solved this with pure strength ... lasted about 5 seconds to find This solution is very easy to program .... C 486/33 Use

Piano Bar:

OBJECTIVE: Follow the track up to 18 notes repeated in a "follow the Leader "type of game.

SOLUTION: I have selected a piece of paper on the screen and all Key above. Then I have number keys 1,2,3 ... 18, when they is played.

I think this is the result - only a portion of the keyboard displayed. I have included this in two different formats, you use what you find The simplest follow.

WWBWBWWBWBWBWW
- - - - - - - - - - - - - --
1 6 5 3 4 14 2 12
10 7 8 15 11
9 16 13
17 18

WWBWBWWBWBWBWW
- - - - - - - - - - - - - --
1. . . . . . .
. . . . . . 2.
. . . 3. . . .
. . . . 4. . .
. . 5. . . . .
. 6. . . . . .
. 7. . . . .
. . 8. . . .
. 9. . . . .
10. . . . . .
. . . . 11.
. . . . . 12
. . . . 13
. . . 14
. . 15
. 16
17.
18

Music solution is:

Note Follow the Leader through the 18-play melody The button below. The Imagine piano, is an exact reproduction of an acoustic piano.

Play in the order:

Low B, up an octave to B, F #, G, E, D #, E, F #, E, Low B, until a Octave to B, C, B, A, G, F #, E, F #.

For those who have little difficulty, it may help to remind you that 'B' is the right of all three black-sequence.

Stauffenberg's Face:

OBJECTIVE: To restore normal Stauf face.

Note: This is Simular cellar to a puzzle, except that each Part the puzzle, in three states. Order as follows:
+ -> Normal -> red -> green - + (or green ->
Red?)

There are 9 sections, structured as follows:

1 2 3
4 5 6
7 8 9

Click Change the parts, the impact on the environment as this:
(X) is an n clicked - ie no change in the piece.

2 1 n n n n n 3 1 (2) n 3 n n n
4 (5) 6 (4) n n n n (6) n n n n n n
7 n 8 n n n n n n n 9 n 7 (8) 9

(1) 2 n n n n n 2 (3) n n n
4 5 n 4 n 5 n 5 6 n 5 6
n n n (7) 8 n n n n n 8 (9)

Note that you 2,4,6 or 8 has no effect on 5

NOTE: I consider it again until I get to a setup sees delete logical.

Skyscraper

OBJECTIVE: Find the right spirit, to remove the window all Section.

SOLUTION: You start at the bottom, click the box # 1 andf ollow Then in a row. Some of them will automatically activate when Another click. Click next The Lite -- While some are automatically activated.

PC Walkthrough : 688 Attack Sub

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Identification Sonar

AMERICAN & ALLIED SOVIET & ALLIED Ships Ships

1. Selam

O O O O OO
O O O O OO
oooooooooooooooo oooooooooooooooo

Class 688 Class Attack Alpha Attack Sub District

Oo O oo
Oo O oo
oooooooooooooooo oooooooooooooooo

Trafalgar Class III Class Fast Attack Fast Attack Sub VICTOR

OOOO
OOOO
oooooooooooooooo

Akula Class Fast Attack Sub

O O
O O
oooooooooooooooo

Foxtrot-class diesel sub

OOOOO
OOOOO
oooooooooooooooo

CHARLIE II Guided Missile Sub

O OOO
O OOO
oooooooooooooooo

OSCAR-Class Missile Sub

O
O
oooooooooooooooo

Typhoon class SSBN

2. Torpedo

OOO OOO
OOO OOO
oooooooooooooooo oooooooooooooooo

Mark 48 torpedo torpedo 450mm

OO O
OO O
oooooooooooooooo oooooooooooooooo

Mark 50 torpedo torpedo 533mm

O O
O O
oooooooooooooooo

Spearfish torpedoes?

O
O
oooooooooooooooo

Spearfish torpedoes?

3. Military Surface Vesslels

OOO O O
OOO O O
oooooooooooooooo oooooooooooooooo

Oliver Hazard Perry-class class KONI

O OOO
O OOO
Oooooooooooooooo OOOOOOOOOOOOOOO

Forrest Sherman Kirov class

O
O
oooooooooooooooo

Krivak II


O O
O O
oooooooooooooooo

Slava class cruiser

OO O
OO O
Oooooooooooooooo oooooooooooooooo

Kidd-class guided missile destroyer missiles Kara class

OO O
OO O
Oooooooooooooooo

Nimitz-class ARCRAFT COMPANY

OO
OO
oooooooooooooooo

Iowa class

4. Civil Surface Vessels

O
O
oooooooooooooooo

MERCHANT

OO
OO
Oooooooooooooooo

Cargo

OOOO
OOOO
Oooooooooooooooo

Sacramento Class Oiler

O O
O O
Oooooooooooooooo

TANKER

O OO
O OO
oooooooooooooooo

PC Walkthrough : 5 Days a Stranger

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5 Days a Stranger is the first game in CHZO myth, also known as Defoe Quadrilogy. Trilby series contains a Notes, 7 Days a Stranger, and 6 days Sacrifice. Chronologicaly, the game came first, followed by information Trilby, 6 days a sacrifice, and finally, 7 Days a Skeptic. I suggest you play This game first, followed by 7 Days a Skeptic, Trilby Notes, and finally 6
The day of sacrifice.

This is a free action spoiler, and the like, I'll just do what to do. You have my personal guarantee that there will be no spoilers in this land Guidelines. If you know the plot for this game my opinion that the plot analysis In any of these games can be found at the top of the page.

There are some things you should know about. 5 Days a Stranger (Hearby referred as 5Test), is a classic point & click adventure. The keyboard is not nearly used there, the only time you need to save, take screenshots, etc. You will see that are in non-cutscene part, a bar in
the bottom of the screen.

This toolbar contains four buttons. The first is a two-step. In this way, Command, explanatory enough. The second is an eyeball. Click on then investigate a job. Third-hand symbols. Use is the object to activate it. Examples of this are to open the door. The fourth is a thought bubble with an exclamation point in it. Use this People talk to them. In addition, every time you move the cursor over an object, This name will be displayed in the status bar.

These steps are presented in the dot format. That is, I will use the list presents what must be done. Most of the measures will be entered. I also divided into days, so it is easier to find what you need. With all that said, let the games begin.


Walkthrough

Day One

- After the cutscene, try to use the window.
- Now use the door.

- After the cutscene, head down.
- Continue east through the door.
- Head through the other door here.
- Go through another door.

- After the cutscene, head back to the porch.
- In the front room, upstairs.
- Talk to the woman tried them in a door force.

- After the conversation, head back down to the lobby.
- This time, take the exit west.
- Take out the other door.
- Take the blue door to the outside.
- Here, you use the tree.
- Now talk to the tree.

- After the cutscene, head back into the living room.
- If you have forgotten, went through the kitchen into the dining room, through the Dining on the terrace and through the foyer in the East End.

- Well, actually hearing the score. You must enter all three Questions in order to continue the game.
- After the conversation with Phil, he will give you an article. This is important, so Do not forget about it.
- If you actually interrogated all you will continue on day 2.

Two days

- After the cutscene, use the West Gate here.
- Here Now, head through the door to the west.
- Talk to Jim about all topics.
- Well, his head in the backyard.
- In here, walk along the road on the right side, just behind the tube.
- Make ahead with Phil to the story, ask: "Did you dig my page?". followed by what you do with a metal detector? "Followed by" How They know that it's grave? "followed by" Can I borrow the metal Detector? "

- Well, back up to the terrace and the stairs.
- Find the door with a broken lock. It is near the stairs.
- In the library, go ahead and talk about all subjects Simone.
- Well, on the left bookshelf, look at the second shelf from the top after two yellow book together. Use this card to obtain, Defoe out of the Manor.
- Go ahead and take a peak. When satisified, forward and backward Backyard and talk to Phil
- Use the plan, Phil, he will hand over the metal detector.
- Head back to the pool. With a metal detector on the pipe.

- The pile of dirt you caused it to use to reveal a group.
- Use the Control Panel.
- Walking back to the panel.
- Use the stairs.

Three days

- To get started, remember the article Phil gives you? Go ahead and enter read. You must be logged in order to advance the plot.
- Now, head through the door to the west. Remove the paper with the front door. Go ahead and read it too.
- Make your way through the house into the backyard.
- If you want to talk to Phil in the dining room, he had not much to say.

- Surprise! Please use your car to get Lockpicks.
- Let's use it, open the door to the warehouse here with Lockpicks.
- Go ahead and take a look at the wall. Head back.
- Go back to the house and go upstairs to the library.
- Here, talk to Jim. To move forward, asked: "What are you doing?" followed "Wilt thou go with me?"
- While here, look for Defoe family chronicle.

- Now, go all the way back to the backyard. Most are specific in the vicinity of the tree.
- Use of Jim available in your area who saw the tree.
- Now back to the top.
- Go to the door on the right side, past the Northern Line. Use to Lockpicks to open that door.
- Inside, use the cabinet and take the book inside. Read.
- Now, head to the window. Use it to open, then give again.
- Here, use Grolly (umbrella) and use the hole in the roof.
- Use window.
- Here, you use the table to another diary preserved. Read this for.

- After reading this, we must find the "object" that we seek.
- First, take the doll out of bed.
- Head of the library. Find a book about the occult. Read for information on how to find the "object" that we seek.
- Drive up to the TV room. If you not remember into the lounge, Then head through the back door. Here, take the rope connected to the TV.
- Well, his head in the backyard. Take a bough of a tree stump here.
- While you're here, go ahead and drop into the camp and take the pickaxe.
- Now use the rope on the doll, then use that to stick.
- Head back to the kitchen and checked the cupboard under the sink.
- Use a teddy bear on the salt.
- All the way to the bedroom of Matthew. Now use the doll on the bed.

- If you do not want to the club, head back into the Kitchen. Use the pickaxe on the wall.
- Down here, you should use a search to find a place on the ground. It in the southeastern region of space. Following indicators show straight down, the housing can be used. Use.

- Head back into the hunt area. If you have forgotten that through the consumption of Room, in the east on the living room through the TV room, and voila.
- Go to the broken jug. Touching the idol.

Four days

- Looks like we are locked in.
- Go ahead and say the window.
- If you care about the plot, talk to Simone about everything. Advancing History, to talk about Simone, "What do you think I killed Phillip, Anyway?" followed by "I was possessed by a ghost!" followed by "I am only possessed so, when I killed AJ. "Followed by" I'm delirious with guilt most of the Time ".
- Take your tie. Use the Lockpick to the door.
- Get in the upper hallway.
- Now would be a good time to save.
- When you're done, go to the easternmost exit bath.
- Wait until the welders on the carpet, then use the mat.

Five days

- The nature of the interview is to ensure that you understand the story so far.
- First, go to the room behind him. Speak with Jim to get items a welder.
- Now go to the library and find the same line other occult books. Give it a good look around.
- Now we need to make a different detector. To do so, head down, the Lounge.
- Take the scissors from Dresser.
- Now use the scissors on the apron. Use a strip on the mask, then use the Mask on the machete. Heading back into the kitchen and dipped in salt. Finally go into the basement and the wave of the shackles.
- This will take you to the bathroom upstairs. They are looking for regions only under the sink. Now use the scissors on the detector, then use a machete picked up the tiles.
- Take the body. Back on the ground below. Go hunting for the rooms and use Body on the ground. Now, use an apron or a mask on the ruins. Now we speak with Simone and Jim. When the two of them with you to take on the hunt Room. Jim cited in the room of Matthew and Simone in the waiting room.
- Back to the Hunting Room, use Teddy to Jim. Then take out the gun the wall and use it on Simone.
- Now, use the Black Magic book / blog about. Kick back and enjoy the end.


Book

Article

This article clipped from a magazine monthly called treasure hunt.

THE SECRET OF THE Defoe Manor

Defoe Manor, one of the countyr famous stately homes, famous for be an important source of infinite wealth, But what a curse that surrounds creaky house?

Mansion was built in the early 19th Century by the legendary explorer Roderick Defoe, in the celebration of the retirement and marriage.

Sir Roderick disappeared with only son, the fifteen anniversary his wife's sudden death.

Then the house fell into the have a number of heirs, the majority of of them died or disappeared under mysterious Circumstances.

House as a left abandoned after last heir died in true 1946 until the recent emergence of this
Clarence Defoe, prove to succeed Relationship with descent and inheritance Home.

Family History

The history of the Defoe family: Volume VII

Roderick Defoe, Defoe and Sir Roderick, Perhaps the most famous Line.

With a lot of legacy he achieved when his parents died suddenly, he began a series of adventures througought the world, earn enough Reputation as a colonial explorer.

He took off his adventure at the age of 40 where he met his future wife, Belinda Rothman, and was immediately in love. He built a luxurious mansion in England Country and pulled the couple as Soon after the work was done.

After all, what was the couple in delirium happy, that makes it Belinda sudden death, when they give birth only son, Matthew, all the more tragic.

Sir Roderick was in mourning for a long time Time, so that Matthew in upbringin the hands of nannies and Supervisor.

When he finally began to take a Interest in his son, he was known as very disappointed because the child refused the idea of entering the army and moved pursure to art and literature.

When Matthew went up to the age of 15 years; However, it seemed, and his father closer. They do not see eye alwas to the eye, but they seem to understand each other and offer unconditional love.

A later, on 15 Anniversary of Matthew, he and Roderick disappeared. A servant Traces of blood found in a room but no body was found.

The fate of Sir Roderick and obedient Children remain a mystery to this day, the The first of many mysterious disappearances connected on the line, and Defoe Family homes.

Newspapers

This is a copy of the local newspaper, the date Friday.

Defoe Estates heirs found dead

Sir Clarence Defoe, the last or Defoe's long-running series, was found dead yesterday at his home. Defoe, 24, is hanged from a tree Pages Defoe Manor.

Bridal Suite has recently Julia Swanson-Defoe, also dead at home apparently stabbed to death.

Inspector James Barnes, officer in responsible for the investigation is complete Case. "There are no secret," he said. "Defoe murder of his wife and then himself. We have denied the opportunity to by third parties. "

Sir Clarence attorney Michael Cheasham, However, the record is called into question Inspector rating. "The last thing I saw Sir Clarence, he had only content. He would never do such actions. Plus, there was no suicide note. "

Diary

Diary of Sir Roderick Defoe.

March 5, 1805

Work function well at home. Should be completed by the end of July. Belinda was excited to come
Marriage and spent many hours Today went down to the smallest detail repeated.

Not just since the beginning of our advertising, he had so dizzy with joy. It softened me
Heart to see her smile, and she smiled often. I wondered why I did not retire fast.

August 12, 1805

I only now have the opportunity to I am writing this because it has become so busy that Day. Wedding was uneventful and House was ready for us to move on immediately following the ceremony.

Belinda was perfecting our Marriage immediately. I am sure, dear Every day, this house can expect to hear the laughter of children before 1806 is out.

February 14, 1806

Romantic days of our notice; Doctor had just left, confirmed that Belinda is with children, can expect that our children Born in June. We decided, the son of Matthew name when Son, or if a girl Jane.

June 28, 1806

Belinda was dead, I'll never forget Face, gray ash, twitching with pain. The healthy child is that it never happened, and to avoid this new hell for me.

May 24, 1820

Matthew showed me a picture Reason why he has created. I was worried Child. Why can not more healthy Interests, like soldiering? Painting fair, I think, but I draw my Children less than the weak.

June 28, 1821

Today is my birthday night unleashed an abomination. I am appalled This evening is again out of this world. May God forgive me.

The last entry.

Diary

Secret Diary of Matthew Defoe.

June 28, 1814

Today is the eighth birthday. Nanny says I Doon grow big and strong people like me Father. I want to see him today, but He would not leave office, all Day. Nanny said she always comes the cross today, but it was not for me.

August 5, 1817

I have a new friend. He was in the back Door in the kitchen and he had not Name. He likes to sit down and talk with him, but his father would be very angry if he I find this to be done.

I asked who the father of the boy in the back the door, but he said there was no Boy behind the door and it was only silly fantasy.

May 24, 1820

I showed my father painting only done. He said it was good enough, the is the best thing he ever said. During He was in a good mood, I asked if I can go and look in behind the door Kitchen. He pretended not to hear me.

June 28, 1821

My father has done something terrible. All This time he did not boys behind the door, and now this. There Blood all over the kitchen floor. I will do that what I can. Then we can have a family together and be happy.

That is over, except for a few Ink spot just below the text.

Book

It is a book about white magic.

To find people who have them

Include the question of ownership in the club and dipped in salt. Also, the wave of Thema's bed.

If you are holding in front of you Object must point now where the owner is a lie.

PC Walkthrough : 3 Skulls of Toltecs

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It is a little buggy one, so I do not guarantee to you
to the last.

3 Skulls of Toltecs walkthrough.

Move Buck (some men) are killed.
Talk with Friar Bacon (I mean when I say that you should speak all subjects).
It is a little buggy one, so I do not guarantee that you will receive the final.
He will see lost Buck.
Take a hatchet (twice, because you took a crowbar and see) instead of pick.
Use a clock with Friar Bacon. You'll turn it off.
Take her gown.
Use a donkey. Select the arrow to the left.
In an interview with the French army soldiers.
Back back to the canyon and use the Dons right arrow key to current and up to the big city.
Admission. Look in the wooden bucket (you get the screws).
Take the stairs up. Move 'P' go sign up and collect. Leave the house.
Go left to the fountain.
In an interview with the man who fell into the well.
Go to Big Town Station (BTS) since that date.
Enter it and talk to the wire. Look at the teletype. Leave the BTS.
On the left side. Open a box near the entrance to the General Store.
Look in the box (you will be the timber) to collect. Enter the local jail.
In an interview with Petty Boom Mortimer. Exit the prison.
Go to the salon.
Talk to an idler. In order to enter your car to tell him you learned in
the same school with him and tell him that Mr. Petty is booming "super-stupid"
at your school. Then he had to let you Once in a conversation with the sheriff and
bar (you'll need from an empty bottle of whiskey you use) the seconds.
Once you check to see where the whiskey factory.
In an interview with criminals.
Upward and open the right doors.
In an interview with a dancer - you need him to tell you where his girlfriend, his money.
A look into the keyhole of the door on the left side. Leaving the salon.
To ask in conversation with a young woman to a man named Dickson - when he started
Appearance using the following pattern of res-Pons: CEBD.
Then talk to the old lady in the ROC King opened.
Then go to the General Store and told the businessman that his mother called him.
He will go, and you can take a couple of things: sugar, bis-cuits, cigars, coffee, carrots.
Now back to the barn.
Enter carrots, the donkey and took his hat from the head of an ass.
Go to church and talk to the community.
When you open the door on the right side and try to open a ticket on the table (you can not lie now).
Go to jail again and tell him that the coffee machine are in jail, and he will
Let it (tell him that he was in the hall, when he was asked why he had to do it).
Now use the coffee in the coffee maker.
Go to the input of the BTS, and the water tank with a coffee maker.
Use the screws on the car.
Now go to the door of the bank () next to the door of the prison.
Talk to the cashier and tried his money from him, even to open a bank account to borrow.
Now climb back into the monastery and buy tobacco light of the French army.
Now back to the BTS and with cars - you can at the following locations: Waterfalls,
Indian village, fort and a cemetery. If you attended one of your locations
You can then clicking on the "Map" at the bottom of the screen and select
Place to go to win.
Trip to the cemetery.
Under the rope.
In an interview with a parrot.
Enter to retrieve cookies in order to do a parrot, parrots, and after the relocation.
Use mount the hatchet (to choose only to look in your inventory) on
Land - the first is that the "fruitful" if you examine it.
Look at the folds.
Now and abandoned in the villages in India.
Take the knife.
Enter the next tent ripped through the side.
Take the bottle (you get the magical cloud).
Pick up the candle.
Exit the tent.
Speak with apache in the vicinity of the totem pole.
Speak with Apache, hold the left tent meetings - he will ask you to bring articles.
Now go to the location of the forests "on the map - is under the cloth, twice, depending on the tree ().
Use a knife to the other tree gums.
Enter the cabin.
The lifting of the rod.
Talk to Tom about the physical parent whiskey.
Exit the cabin.
Use fishing line to the river to the horns.
Trip to Fort Apache is now.
Machines talk to the driver.
Enter the castle.
Talk to Lieutinant.
Open the door to the kitchen.
Open cabinet take Tabasco.
Opening the door in the roof.
Use the hook on the trap door to retrieve some dynamite.
Talk to get look-out guards, a musical instrument to play
lower the flag (answer: the trumpet).
So use the horn and take the flag.
Now look at the window in the middle of the castle and talk to Colonel Leconte.
Next time you in the window gave him the flag.
Exit the castle.
Now go to the villages in India.
Enter into the Apache gum to hold the meeting.
Inside.
Agreed, a peace pipe.
When you turn be used only with the light pipe.
After the scene enter a different tent - you do not) before (as the crow flies.
Take a look at the basket and picked up a box of matches.
Back to the tent where you smoken the peace pipe, and looked into the kettle --
You get wheat seed.
Now back to the castle and into the room of the Supreme.
Move the drums kick in your car.
Take advantage of French uniforms and sponges.
Use your concern about the sponge at the door on the left side.
Go to the castle prison and spoke with sleepy jailer.
Exit the jail and enter the laundry run by the Chinese.
In conversation with him and gave him to clean the French uniforms.
Take a bowl of rice and it came back clean laundry to collect a uniform.
Review of the uniform will find a key in his pocket.
Colonel went into the room and opened the door with the key that you have found.
Check secure.
Go into the kitchen and the use of the Protocol on the stove, fits in the oven, coffee maker and electric stove
Finally took the coffee maker.
Use an empty bowl of rice in other electric stove.
Prior to sleep, and current use of coffee machines in Mexico.
You need to call him a liar and asked him about the existence of a revolutionary hideout.
Now go to the cemetery and over the furrows of wheat seeds and then use a magic cloud.
Collection of barley.
Now go to the BTS, and the water tank with a barrel.
Use the sugar with the run and barley with the barrel.
Finally, with the "P" signs in barrels, and the whiskey barrel manufacturers supplied.
In rural India on an empty bottle with the barrel and tried to take the gold skulls.
After the movie back to the big city and give the balloon to the old lady - she will improve for you.
Go to church.
Use candles with a can-delabra and use of games with wax.
Use the parrot in the box recognition.
Talk to your community and ask him to call Friar Anselmo.
Then you can enter the room and Anselmo take a ticket.
Open the trunk and look inside - you will get a pistol belt.
Exit church and go to the bank.
And with a bathrobe in conversation with the cashier.
Try to take the gold from the head of the bank and if you say, send a secure hold
him that you tell people to take money from their bank.
Then took the robe and told the cashier that your money
Anselmo, because you said - at the cash register will ask you to try to show that strong.
In the dome with dynamite in the handling and use, in accordance with dynamite. BANG!
Now go to the salon, go to the top and use the magic clouds.
Down, and take a bucket.
Now go to both and use the Buc-market good.
Use with.
You will receive a gold skull.
Examined to choose from was a stethoscope.
Now go to church, go to the bell tower (the upper left corner) and clicking
Dickson balcony to jump there.
Open the right drawer and look inside (you get the manual).
Read the manual.
Leave the room.
Open the other door.
Take a pillow and ripped it with a knife (one of which contained counterfeit 100 $-) notes.
Now go into the ravine and talk to the public.
Give him a hat and gun belt.
Enter (a cave straight) over the head.
Take the card.
Exit the cave.
Now go into the waterfall.
To get promotion, and use the rope with a stone on the hidden cave.
Click the bar to find the hidden entry to the monastery.
The journey to the castle.
The sergeant entered the room - in the lower right corner.
In an interview with the sergeant and a woman.
Give the bottle of sergeant.
Enter the back room and told her that the sergeant was drinking whiskey.
Then you can choose a "Star Medals Mexican Free" from the Board.
Look for a corkscrew.
Use open Tabasco bottles and bottle opener too.
Now back to the public and give him a medal.
Also tell him where the hiding place and finished there.
Ask him about his plans and items you need to be successful.
Give him a balloon.
Exit the cave.
Go to the salon and spoke with the sheriff.
Ask him to enter into the game and tell him you've got dollars.
Then use the chair.
When the cards are dealt, click 'OK' and then select the option "C" and use the map
counterfeit bills in your inventory.
You will be arrested.
Pick up a rock (just near the foot) and use it to
Petty boom.
Taking an arrow from the bottom Dickson.
Use the arrows on the ring in the ceiling.
Go into the city.
Proceed to the BTS station and opened the door and tried to give.
Now, close open / / close doors, etc. about 10 times (I know, that silly, but
freaking work ...) to keep them closed the door, at the end.
Continue to move the signal and to treat them.
If you do everything in order stations will die if not, then try again trick
with the door.
Enter the station and took a book from the shelf.
Look. The use of equipment.
Out the door.
After the movie go to the castle.
In an interview with the director of the prisoners malnut-rition and he will ask about the food.
Now go into the kit-chen and the use of Tabasco bottle in a bowl of rice.
Exit (the kitchen and the use of the triangle barely) above the kitchen door.
These guards should be deceived.
Well, go and open the prison door with the key prison.
Talk to the Bull of the stethoscope, and he will say he could try to unlock the safe.
Now go to the porch and talk with soldiers.
This makes the bull, to sneak into the room.
Now go to the colonel the door and went into the safe.
After the movie, go to the salon and talk with Anselmo and Leconte.
Tell them the general plan for the attack.
Tell Anselmo about the hidden cave at the waterfall and provides uniforms for Leconte.
Now go to the hideout and go up the tower to speak to the public.
Tell him you have a duty to 1nd and 2nd He gives and then come down and just
"Use of the substance" in order to complete the task 3.
Now back to the public and say you've done everything.
After the open door of the movie click "in the distance.
Once inside, you open the door on the left side and give 1st
Use of the wheel.
Taking the ball from John Nodoffsky feet.
Back to the public and use the rope on the cannon.
Move the gun.
Use with a cannonball.
Move the gun.
Use the rope to the gun to return to the public.
Back in the monastery.
Go a little to the right and open the door to the most distant.
Entered.
Open all drawers and 4 went to the hose.
Use the hose and tap the barrel.
Go through the window.
Use the hose and the other window - the one above the main entrance.
Use the hose on the shooter and then use the books to make them fit.
Enter the main entrance.
Take the green book and see.
The stairs and the buttons on the door.
After the film is moving carpet and see the picture.
On the left side and move the symbol of the sun. Now go to the far right and enter the cave.

PC Walkthrough : 3 Days - Zoo Mystery

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Walkthrough:
* No time limit
* This book shows you the next target, if you forget
* Use a question mark for an indication. Renew quickly, but it costs 100 points
* Later in the game, you can also plazmatron they disappear,
from the scene for a moment, we can only see what you are looking for.
* If you are on the left of the cursor into a question mark has done something, such as
a mystery,
* If the pointer into a hand, you must move the object,
* You must talk with the people around you. Sometimes they are an important
Information for you,
* To get a quick click of a penalty to you,
* You can skip the mini-game, if you want, but you have to do a search - a scene, even
* At a mini-game, you get 1.500
* If you are a mini-game you will not go get any points for completion of the search
Scene.
* Different playing mini-games, you will, twice or three times, but always in different
Variations.

Mini-games:
The aquarium / Microwave: Its your goal, the key from the Aquarium / microwave, with get
out of touch around the fish pond and width. Do you have anything touching it, is the key
again - you move the mouse to the left and right buttons to find a way out.

Turning the dial: Your goal is to reproduce the image. Disc would not be persuaded to You must therefore start with the next ring. Remove the disc by clicking on the image to completed. Disc that is in the correct position, can no longer move.

Food-tray: You'll see three subjects move from right to left in the middle Scene. They only showed the silhouette of the different types of food. At the bottom, moving food in a pub. Proper nutrition and put it on after shilouette on the tray. Each compartment must be complete, before reaching the end of the treadmill.

Note Staples bowl / You: You get two points with a bowl / notes in two Color in various sizes. Their goal is to ensure that the staple food bowl / notes from the large to little from bottom to top. Use an empty compartment to move around on your plate. You can move more than one dish / recording at the same time, simply click on the lowest The main one that you want to move.

Sliding puzzle: Take tiles in the correct order by pressing the tiles to make it on a train
The next gap, or other than it.

Swap puzzle: Take tiles in the correct order. Clicking on the two plates is then the swap
Place.

To build part of the puzzle: Put parts in the right place or to repair something. All sections
can be changed by right clicking.

Scale puzzle: your goal is to bring that to a balanced scale, while the placement of all objects the two scales. If any items that weight, can you weigh -- to help you solve the mystery quickly can. But of course, can do to "try and error".

Improvement of Tea: After finding all the parts of the coffee machine, where they in the right place. To do this, you click a part to the left side and press was in the right places on the left side. Part that is not in this place not placed at all.

Sort objects: All objects must be taken in the correct order, in accordance with the Colors and symbols. Column should show the same color, must show himself to the line The same theme icons. You get a few items that were to have a beginning. Objects that are in place, can not be moved anymore.

Word Puzzle: Find the words connected to the police. Only Words hidden horizontally from left to right.

Copy face / DNA / Clown: On the right side of the screen you will see how the object copy must look like to copy on the left side. To change the image of the left side, left and right arrows to use. If you feel you have all five changes Top right, then click the Compare button.

Property Change: Your goal is to put all the objects in their correct places. When Click on an object, you will see will see a small image, showing part of the town. Found and click on objects in there.

Sliding Puzzle 2: You see the tiles, which are marked with symbols and blocks, with the same Symbol. Its your goal is to put a block on the field with the same symbol. But when you Move a block, he would always go in the direction pointed to be terminated by Wall or another block. Coordination of the block, until all were placed on the right side Position.

Cable: Connect the cables by using them in the appropriate position, until all the lights Energy gain.

Micro-Chip: You see the bottom of the micro-chips in the bar - put them in the right Place in the micro-chip at the top.

Maze: To have a series of boxes - all on one line, you see things in the fields, which Another empty. The others are connected by lines. You need to find two boxes interconnected and placement of objects in the empty box through, the line is connected.

Find the difference: Find the 10 differences between the two images.

Memory: Turn the two cards and you will find a suitable partner - but there is a difference for
normal memories: Here you should find the animals and their feet. For example: the Monkey and Bananas, Tiger, and meat.

Transmission: Put the teeth, they are all connected. In the end, they all have move - started by one on your right side.

The food in the pot: At the top you will see three pots with symbols on food, They have food. In the middle there are small balls. Their goal is to ensure that the drops Food in the right place so that they fall into the pot that the show Symbol. Food must find a way between the small balls, then you have to find Exit, where the best place to start to win. If you fail, you will get another attempt.

Activation keys: Click on the button with the mouse, so they made a small lamp. The lamp is subsequently turned on. All but one of the key not only change but also a or more other keys. Find the right combination and a key that only turns but in the end.

Couples, the games: You will be shown on a paper with many different symbols. Only two is matching. Locate and click on the two - you'll play until you have three different correct paper

Follow the sequence: a piano playing a melody and you have to repeat it. There displayed symbols on the keyboard - this makes it easier to remember. If the incorrect Key, the piano is a full line feature.

Sudoku: You need four 4x4 box with the numbers 1 complete - 4 Each row and column each number only once included.

To fill 3-1 Match: Match 3 or more balls of the same color of the left tube. When filled all the tubes, you have won.

To fill 3-2 Match: Match 3 or more balls of the same color as the test tubes. For each Test-tube are filled, you will receive a letter for the required password.

Open the key: By selecting the key you are a part of the key to have. Found correct order, as a part moved down again, when you click the wrong number.

Mathematics in the flag: You have three math problems that are specified by the flags. Each flag corresponds to the number that you see on the bottom. Replace the flag with the number
and found the results.

Mahjongg checked as follows: Click on Two-layer always check out for free.

Day 1:
Zoo Administration Click on the aquarium and get a list of things you get to be After all, you will find it in your inventory, can be found right on this page Picked it up and click at the Aquarium

The first mini-game: you have to five with a magnet. Of Click on the left side, the magnet will fall to the ground. When he comes to the key, the lock Stock on the pole and will move upward. Dragging to the left or right, You can change the direction, but you can not change the key heights. When the fish Touch the button with the mouth, it will tilt down again. You have to find to let the time, the magnet falls.

When you are finished, click on the picture with the horse on the wall behind desc You do not know the combination, you must first collect all the numbers Click on it from your inventory to a safe They have now 7 circles. Which is in the middle, can not be moved, all the others you can moved by clicking on them. You need to collect pictures of elephants A circle is in the correct position is no longer move Get a note from a safe

At the bar:
After obtaining all the cups and plates, they give the bartender Now you need to fill a tray with food in accordance with the silhouette - sure Fill the tray before it reaches the left end
Collect bottles You need to put them back on the shelf on the wall If you are on a bottle, is the correct picture highlighted on the shelf Now clean the bar to collect the documents and cobwebs Now take a bowl in the right order - if the red side of the right or left at the end,
no problem. Use a lower place to put the bowl there too. They may take Bowl as many times as you want at the same time, but you can put a small bowl the larger, not the other way around

I noticed the bowl with the winning numbers for the step-by Stepe steps - always Number and place, as I said, Blue background 1 Blue 5 p.m. to 6 a.m. on the right side Red 1 (above) to the bottom 3 blue on the left side Red 5 p.m. to 6 a.m. on the left side Red 4, 5 p.m. to 6 a.m. 6 blue left Red 4, 5 p.m. to 6 a.m. on the right side Red 3, 4, 5, 6 Blue 1,2,3 and 6 on the right side 6 blue left 5 a.m. to 6 p.m., the blue on the right side Red on the left side 3,4,5,6 Red Fall Blue 5 p.m. to 6 a.m. on the left side 4, 5 p.m. to 6 a.m. on the right side
red on the left side

Uncle's House:
All lights can be through the left and right is transferred, so that you can see better In the last cat, grave the gun (bottom right) and shot in front of the bottle Painting over The painting arrived and you can get a cat.

You need to get the number now in the right order - the top-left corner of the 1-15 Low right corner - With a click on a tile, is it free to a place. We do this Bonus will be loaded when you can have two full points by clicking on the trade

Now find it necessary to Make the list and put them on a scale To click an object on the scale of, and click pan on a scale You need a scale by moving all objects on the scales balanced
You can do this by trying to find fault, or the weight of each object and then to calculate --
or see on the screen;)

Police:
Obtain documents from the inventory and give it to the sheriff After finding all the donuts, give to him, and then click on the coffee maker in another room, the left side Find all the ingredients to make coffee Are all the parts in the right place to fix the motor Give copies of the sheriff and you will find all the folders If you foand all, they make up their inventory, and click on the left side of cabinet You need to take it in the correct order - to use to be taken when placed for orientation Column should show the same color - line must show the same theme Correct folder and did not move in the dark To top to bottom:
The first line is the animal The second line is a geometric symbol in black and white The third row is a letter The fourth line is the vehicle The last line shows a black symbol Now with a red folder of your inventory to the sheriff

Day 2:
Police First you must find the words that are relevant to police work Click the first letter, press down the left mouse button and drag the last letter where he was let go. The words just hiding horizontally from left to right You are looking for (from top to bottom view):
Line 1: Pistol
Line 2: Handcuffs
4. Series: Armor
Line 5: Gloves
8. Series: Badge
Line 9: Binoculars
Line 11: Hoand
Line 12: Lupe
Now you have found the body
Give it all sheriffs
Now you need to copy the face by clicking on the arrows left and right If you start with the chin, the rest come from yourself, because you need only look to on the line - if they match, then the right Here you will find the rest of the elements that will

Doc:
Get all the goods, the master shall On the boat, you need the product at the right place to place Unfortunately, the game will have to make the image show where you must click on the item, Now you need shoes, tires, roses and bananas The pictures in the bar is just one example - it is not just a red rose, for example, but white Now place all items that match the fields
To wait for the next mini-game is My goal is that on the ceramic blocks with symbols to qualify for the Clicking on a block you see on the arrow to the left, right, up and down
With these arrows, you move to block Clicking on the arrow the block will always go the direction that you're on, until the wall or Another block to stop For solutions, see the screen

Lab:
First, click on the alien and found a hammer to Give the hammer to a stranger and find the next he wants to Give him well and found the next Where there are only three sketch of the right-click the key on the door You need to activate the five lights, with a connecting cable
They play with a click on the cable around it You can easily see if they are in the right place, because only then have a real relationship Start of the left upper Now you can have three sketches Reunited two images by clicking on the tiles - they will swap places Back to the main lab with the left door of the bridge Click on the device on a table in the lower left corner and you will find all the parts Four will be allowed, then the entrance on the right side and saw there for the rest Square back and the parts of the inventory in the lower left corner of the table You need to collect the unit back - with a right click you can change it
From now on, you can plazmatron too - with it you can make objects disappear to read for a moment, if required items are in the back or another's Article, you can use with Plazmatron, check if you use the mouse with Plamatron top Here you will find the necessary items are here and the other room Get all items in stock and placed in the tower, right next to the bell
in the middle of the room Put all the chips in place, you can change it by right - Now click on the crystal in the center, stood before the glass where

Police:
Enter crystals from your inventory to the sheriff Now you have to create another image Stealth 4 In an interview with clowns and click on the blue folder on the table After finding all the elements, so that from the inventory and click them in the blue folder Above you can see the objects you need to have at the end My goal is that Follow the line that connected the box to see where the end and click on objects in it Search Documents Reunited notes by a piece of paper in the right place With the right mouse button you can change the discount Pieces that are in place, dark and no longer move Place the note and then into a folder on the table.

Prominent buildings, warehouses:
Find all the items and gave them to his servants Now you have to gather Image Here you will find the necessary items Then you find the records using plazmatron on the piano and put it where your music player Now take note that - with the screen to anderstand numbers in the step-by -- Step, the following steps
3 a.m. to 4 p.m. Blue and Red 2 under
Red 7 on the right side
5 blue down
3.4 and 5 blue on the left side
red to 1.6 and 7 on the right
6 a.m. to 7 p.m. red below
all the red on the right side
1,3,4 and 5 blue below
Under 7 Blue
8 red to the right
Red 5,6,7 and 8 on the left side
red on the right side
red on the left side
Blue 7 a.m. to 8 p.m. on the right side
Blue 6, 7 a.m. to 8 p.m. until
3-8 blue on the right side
all the blues down
4-8 on the right side
red on the left side
all the blue on the right side

Prominent Rooms:
Right-click on the trash paper and take all the papers Image after the reunification. You can also use the pieces with the right mouse button An appropriate place would be dark and could not move Move the seat slightly to the side and get the gold head Put on the sphinx on the table and click on the clock Finding the parts and after that hour billiard balls Then click the paint damage on the backseat Collecting new stained window Now look for the icon, you can in the window Foand Once you get the pictures from the drawer of the desk Look for deer and put it on the wall Glass of champagne left lower corner Another door opened to Table Exit Notes

Zoo Lodge
Find Animal Follow the path in the maze and bring the animals into the field Sure you steal the items, animals, Substitute Products Click the box in the back of the guard and connect the cable

Zoo Administration:
Find the desired item Now click on the aquarium and collect the letters Find all the dogs and put them on the left side of photo frame After finding all the gear, click on it in a safe, an image foand behind the dog Put the gearbox, so that all trains Open the safe, take a book

Day 3rd:
Former Director
Get the goods, the former director of the need Indicating to him and collect all the remaining
At the top you will see three pots with symbols of food, at the beginning you have the food
In the middle are small balls My goal is that foods fall in the right place so that they fall into the pan the icon shows Food must find a way between the small balls, then you need to find where The best place to start If you fail, you will receive a further attempt Now, the former director of the supply of goods and is looking for green shots View image Differences Found

Library:
First, click on the music box in the fireplace During the search scene, you have simultaneously in the chair and use plazmatron Table, if not, you will usually find a feather
Place all items on the juke box Click on the music box again and show you the color sequence must replay Remembered, and then click the right color sequence of books on the shelves on the left The correct order is: dark blue, light green, pink, light blue, purple, red light, yellow
A trade display at the Jukebox Click it and you will find the key to After finding all, click on the tray and put the key in the correct order This is a good, which was the other major keys with him. The button with a red circle on the screen only change yourself Obtain documents from the tray and find the desired point

Bar:
Find all wanted items Then you need to improve fish - a part of the beam Back at the bar Here you will find the foot and handprints In the next mini-game you have to look at every single card pair Find the desired item

Prominent buildings, warehouses:
Click on the piano and follow the order Button you can have icons, making it easier to repeat them.
Diamond, Star, Moon
Diamond, star, moon, Spades, Clubs
Diamond, star, moon, spades, cross, heart, triangle
Diamond, star, moon, spades, cross, heart, triangle, spades, hearts
Diamond, star, moon, spades, cross, heart, triangle, spades, hearts, star, moon
Here you will find the necessary items

Magnate Office:
Play Sudoku:
Click the button and fill the column with the number Each number is displayed only when the horizontal and vertical Find all the necessary elements

Police:
Find three books and gave it to the sheriff Get all the articles and you give him Matching three or more balls of the same color with two balls exchange Games, stuffed to the color of the reaction Find the option you want and give it to the sheriff Now you need to copy DNA
In the middle you see numbers 1-5 Move the mouse to 1, and you see that mark certain parts of the DNA By clicking on the on 1 left (or another number), you would bring this section --
Click on it, until both sides to see how they If you think sees everything at once, click on "Compare"

Bar:
Find all the desired items In this mini-game, you see different shapes in different colors
The color is not of interest, but the form Put all into a box shape, with overlapping exit
Boxes must be filled out completely and you can not change their shape Now find the necessary keys and key rings To find mini-game that you want an appropriate key in each of the five cards

Hotel Rooms:
Take the camera from the night stand and found items Differences Found Move the left of the desk lamp, a laptop from the inventory and click on the pedestal Click on laptops Play the match-3 game, until all your letters for the password foand Get the button to select and open the door Use the SELECT button to a higher first snap closure If it breaks, continue for one, remained on the look Let us consider for a second. If you are one, the first is covered Well, first you have to begin again, and then the right moment If you are the right choice, you can continue to seek further Look at pictures on the screen, the correct sequence Viewed from the left and right (1-8), you should use the following sequence:
6, 4, 8, 3, 5, 2, 7, 1

Doc:
Article Search
Ship Repair
Find all the items and give them to captains
Now you have to solve mathematical problems
Each flag stands for the number you see at the bottom
Solve mathematical problems, you have today
The right place to one of the flags
89-83 = 6
15 +32 = 47
27 +49 = 76
56-36 = 20

Dump the old circus
Article Search
Click on the container door on the right side Put on the doll and the car in the middle of the pyramid on the bottom shelf of the container Now click on the left door of the trailer and find more items Click After finding the ring, on the caravan door, white You need to find a position with the ring that it would fall through the stem into the bowl The ring is in the bowl that is not important added Then the caravan door is open, and you get the oil -- Get the oil can from the inventory and click on the caravan in the rear left door Enter all the elements are on the man at the door Another labyrinth awaits you

Old Warehouse:
Click on truck Hook and chain hanging on the rope with a wash Remove it from your inventory and click on the truck again Here you will find the item you want and click on the truck they
Now click on the box to the left of the door Once you foand all items, click the box Now you need to do a clown ghost image Take care of the item, and use it to repair the stairs Find the last element.

Bar:
Give the bartender a prescription form of inventory In conversation with the people who came together Give food for man and is now in discussion with the next And the next customer Get the goods from the microwave in the same way as you would with the keys in the aquarium at the beginning After all customers who enter the bartender You must play at Check Mahjongg You must see the two together to examine it Among other things, you can not select Check

Houses former director:
Find all wanted items Then you have to bring in the right order Columns from left to right: red, blue, green, purple, yellow Row from left to right: Animal, weight, food, footprint, sketches Here you will find the necessary items and give them to the former director Put all the items in their places of origin.

PC Walkthrough : 2400 A.D

Posted by Mrs.Game on , under | comments (0)




The year is 2400 AD The place is Metropolis, a city in a distant planet XK-120, or Nova Athens, as it is known as the human population. Founded More than a century ago, it has as a center of learning, research, and art. The Tzorgs, an alien race friendly to the people to bear, to Prosperity Nova Athens. Everything seems to go smoothly ... probably well.

The sudden interest Tzorgs their ambassadors in 2291, followed by attack On the remote planet. The Tzorg Empire and the United Council of Stellar go War after a failed summit, and the Nova Athens fell to the moment Tzorg attack. Imposed martial law and continue to fight Tzorgs of humanity in the galaxy. Soon after they were forced to be distracted Nova troops from Athens to secluded sector, and they left the Metropolis iron grip of the police in the robot, with a long prison sentence imposed for those who breach their strict laws.

Underground movement that was formed to find ways to overcome Style robots and they achieved only limited success in creating a network Information and in the provision of high-tech devices. Most Metro Member was immediately arrested or forced into hiding, due to increased Robots Law enforcement, but not before they had completed a tunnel Tzorg Authority Complex, and find ways for a person with appropriate Skill and courage to turn the robot police. It Free Nova Athens and allows access to the USC army strategic base - a great advantage in the war raged.

You are a computer specialist, who arrived with the latest delivery Workers imported from around the world Tzorgs. Has the advantage that no Criminal record, it is you roam freely in the center of the city, gathering information and products using the subway. You need to find a way to Tzorg Complex Authority achieving the main control room, and at the end of the robot Rules. If you can complete your mission, Nova Athens will be free, and People will walk the streets without fear.

Character Creation

When you create your character, you get 99 points to distribute between the four attributes: power, agility, intelligence, and Affinity. It Statistics can be improved in several ways, as the game progresses, but well original mix is important to survive in the first part of the game. I proposed to divide the allocation 30-35 points for the energy and agility, and remains the same between the intelligence and affinity.

IMPORTANT INFORMATION

All your statistics decreases when taken while the robot army. Your Energy will also appear in walking, climbing stairs, no goods or Breaking open the door. The door is with "!" 20 points are characterized by SAP Energy, while the red with a day requires 30-50 points. Then, Doors can be opened with the appropriate passport card, or simply blown only with open Plasma rifle.

If you fall below your energy of about 5 for any reason, you will pass out and woke up in the social rehabilitation center with all of your possessions confiscated. If you go without a cigarette smuggling and sufficient resources She is hospitalized Metropolis, to be taken instead, and are subject to a fee. Being Impact on the cost of the U-Bahn 2000, your credit card, so be careful, there! If They land at the SRC, do not worry: Your inventory can be restored.

You have to kill a lot of robots for two reasons: access to credit by Search wrecks of the dead, and to enhance the attributes. Almost every Murder, will be increased random attributes. Energy and intelligence too high a price in the laboratory is increased Booster Subway. Affinity rose by almost every conversation with NPC. Booster pill, all your stats up to 99 temporary increase, the Punishment is normal statistics, you come with a few points after the effect above.

The game is action-oriented, and quick response if needed. You is the Office of Public tracking every report of 2000 ticks. Otherwise, so you get a lack of social affairs. Caught by the checker Robots with smuggled goods, and in areas that do not have the correct Zac (zone Access Card) you also receive a primary school. If you have five SDS collect, you will are specifically covered by the robot, and SRC, if you caught. If you fail to activate a robot, or smuggling, you devotion must fight, and fled. If you lose the battle or to volunteer, You will go to the SRC.

GETTING out of jail

There are some advantages (especially at the beginning of the game left) to each Time to get a free trip to the SRC. Your SD is to clear the table and set the Your check-in timer, and also provides easy access to the subway. The escape tunnel was directly behind the bed to: Only at the beginning and lost walk through walls. Stairs take you on the way to The first level below ground. Your cell on level 3 of the SRC. Deep Piles of garbage at Level 2 is a booster dose pills. By the east wall of the stage 1 Guido was set. STUFF mentioned him and he will tell you which the robot put your possessions.

From Level 1 of the subway, all the way past the West Virgil (he Guido told). Far to the west end, a staircase leads to the Level 0 Administration Building. Climb to the east of there and head computer from the building. East past the guards (there should be no Difficulties checker is usually not a robot) in the central zone. You You can go straight through the front door of SRC, the robot has to change and at the very end of the hall. To the south is the storage capacity on South wall of the open field with your luggage. Walking through the back door the north), and go back to the store (until next time.

Down the stairs, a level where they met Tony. He and Horace used to work at the Power Center in the Complex Authority. Horace was in a Space at the same level, pipe, amidst the chaos increases. He tells you Code to get through the Power Center, which is DDDUD binary maze.

The personal transporter

WARNING: In the IBM version, sometimes with the transporter casinos Things! If, after the transfer, the things that go wrong, you should The system will reboot and again the game. If you do not end up in a small Booth, it was a sign that something was wrong. Do not yell at me, tell the people in Origin!

There are five "normal" around the city transporter. You can do each zone a safe distance from the border checkpoints, where Checker robots usually provided. Passcode LETSGO (obtained from Sid in the basement). Destination codes 00-04,
and take it here:

00 - Right next to the Public Tracking Office (Central Zone)
01 - Just south NOVU Apartment (East Zone)
02 - University Main Building (South Zone)
03 - Administration Building (West Zone)
04 - Megatech Building "B" (North Zone)

Moreover, there is an underground chamber that you will not take place From five locations on the Earth. This is back to useful Tracking office in a hurry.

START

You start the game Public Tracking Office, with Gridread (law) Hand and Phaser (illegally) in stock. Sitting in the East Eddie. Talk to him about the Spider (Spider of the leaders of the Underground) Eddie and will be in the direction of the bar, where Joe Spiders hang out. In To load your weapons and power Gridread knot at the back Alley. In Joe's bar, climbed on the table, go through the door North-East, then through the door in the southeast.

The spider was in the corner. Once you talk to him, he will ask you to Forgot your password by Reggie on the second floor of the Johnnie's Corner is located. You Risks can go there (it was in the eastern zone, and you do not Zac exact value) forgotten madeit. Talk to spider again, and he will welcomes you to the ground and direct you to Harvey in NOVU Apartments. If you (want to go there it was) in the eastern zone, he at Level 2 UNDERGROUND talk to him, and he will tell you that it is the entrance to the elevator behind the tube at the level 0 Spiders will also be provided Hand Passcard Blaster and FR74, which opened the door to the basement The NOVU apartments.

ROBOT-bashing STRATEGY

Now that you have better weapons than small arms phaser, it is time Her hand trying to recreate some of the battle. You need to increase your stats and preserve some credit. You do not have a shield so you will be lucky to take in one or two robots, maybe even more before you are damaged. Familiarize yourself with the SRC: You will probably go there a lot until you get the money.

Your first goal should be a guard in front of the isolated robot tracking Office. Blaster, fill in your hands the power of the isolated nodes, then he went to the top the right of the robot (your skill is low types, but you get ) in the vicinity. The explosion left and ignore the alarm. If you kill fast Search, then ran into the street to recover. Roam and see Another easy prey. The only realistic goal at this time is the guardian Police and robots. If you are caught, check out GETTING out of jail. If you Administration to obtain a minimum of 500 (over 875) credits, from top to Subway. (After buying armor for a better and maybe some equipment, all You can buy / wear), head back upstairs and take a heavy robot. They are just do even more, to create your stats and credits.

If something breaks, tried several times to fix it yourself. If you are successful, It increases your IQ if you do not get it do you to Hugo's Fix-It Shop.

You need to 3500 Les credit for the construction of the dispersant into weapons, How to repair 1000 credit for the jet-pack, as well as loans for the purchase of parts To fix plasma rifle and pay-Hugo. More on this later, because this part of the Game, robots blast! Talk to everyone, because it increases your relationship; In some cases, it also increases your IQ

THE UNDERGROUND

There are several entrances to the subway. First likely to find in the Social Rehabilitation Center (see Getting Out Of Prison). West of the stairs and turned south, where the corridor Branch. After this corridor you will be Fritz, see who can tell you how to get through the maze by the increase of the laboratory. Also, there was Jimmy, who If you know the access code for the terminal under the administration building. This terminal provides the main control deactivation code Consoles in Tzorg Authority Complex.

Continue follow the path, and just before it narrows, you will notice Verne. Verne sell Plastiform, booster pills, time bombs, blasting caps, video Scramblers, Disrupters, scanners and Heavy Shields. Doors (in the vicinity red brick wall) leads to a labyrinth of rooms where ever the laboratory.

Another went into the basement apartment is located in NOVU (at the back door of the elevator tube). Either break the door or the use Passcard FR74 you from Spider. On the first level below you will find Carlos, who told you (in general), where Wes) (arms dealers, Verne
and Nguyen (other vendors gadgets) to hang out. Even at this level in the south, is Jeff. Jeff forged passport cards to 50 credits and Zac too 150 credits.

Take the stairs to find the next level and to the west on a red brick Structure. The corridor on the east side leads through this structure. The The second door on the north side is the home of Sid. He has access to the code Transporter LETSGO. At the end of the corridor is a laboratory in which Sybil Elroy and labor. Sybil worked with Hugo and Elroy will tell you
Transporter Guidance Device, which he did. You have to be in Authority complex, but you need it elsewhere.

If you are on the north side of the building, then south, you must You can find other gadget seller, Nguyen. He sold Plastiform, Booster Pills, Disrupters, video scrambler, Direct Replacement, holographic projectors, scanners, Light and Shields (buy it if you have only 500 to 875 credits instead of heavy armor sold by Verne).

Continue past the building on the north and you should use the little finger to see which
Resistance organizer. He will set you the way to four other persons around the city, the information available: Mark of Administration, in Robert Megatech, housing NOVU Sasha, and Richard at the university.

Further west along the corridor to meet Alfonso, who will tell you where few cells of energy. For more on the floor, a pipe in the wall in the north. Climb through the pipe to find the room to say about. Find (a cabinet for the energy cells for charging the device even if I
never). They may be sold to a dealer under the earth, but only for 5 or 6 credits - not worth the time and effort.

Farther along the corridor, there are stairs, where Tony and Horace is (in GETTING mention from prison), and even further removed You will see Harvey will talk about the plasma rifle. He must all stood in the room where Wes facility nearby. Wes sell hand phaser, Hand Blasters, mini-shredder, cutting laser, blaster rifles, pulse laser, and Stun. It is important that loyal customers, because after a few buy, Wes will give a damaged plasma rifle!

However, the entrance into another office building is located in room North Entrance. There was a series on the west wall cabinets. Center to climb a ladder to reach the ground. Heading east, you will come to the junction that leads into the south Fritz, Jimmy, Verne, and increase Laboratory.

Last entry in the Metro (I know) made from Electronics Shop back Larry. There are two 20-door power You can break or go with Passcards encodes 9C59 and 9D63. Stairs take you to a place in the West, where Tim has a shop. Team is the only person to buy the weapons and equipment used) for sale (eg. Tim and down the east shop your rates can go east into the business Wes.

To the west of your team is at the intersection and a couple of NPC. Leroy will be on the plasma rifle, and Melvin told you about Tim. If Take the southern branch, you will meet with Vince, who talked about the energy Improving care. South corridor, and led eventually Verne Improving laboratory. Taking the West Branch leads to the traders in the cell energy and Finally, on one-way transportation booth - useful for the rapid return to Tracking Office.

Wow! This is our tour of the subway is completed. This is confusing, but you need to know where to find the dealer - especially Wes - the equipment for an attack on Tzorg Authority Complex.

BOOST THE LABS

Over time you accumulate enough funds for the area and improve the dispersant Plasma rifle (and other goods) to buy, your stats should be high enough to fight Tzorg Complex Authority. However, if you to really increase the energy or IQ, and you have enough credit (1000 for IQ, 1500) for energy, can be increased by the scientists in the lab Job. It will increase the statistics by 15, and receive automatic 1 Social cela. In addition, it takes 1000 ticks to improve IQ; in 2000 additional energy. This will ensure almost all your other school at check-in Tracking Office. Not really worth, but that is a Walkthru.

The route is very easy, especially if you follow the instructions Fritz. Enter either by subway or SRC administration building (see Substrate). Head either east or west (depending on the incoming take) and south on the branch, by Fritz and Jimmy's. Enter the door red walls in the south and climbs the ladder. Go through the door EXCEPT was located a door in the corner: Choose the other in the space above. You come to a corner room with two doors. Take one on the west wall and to take further into a corner of the door in order to meet the increasing IQ laboratories; south door Cause of increased energy laboratory. If you just open the door and all the way Do not close it, re-routing (after treatment) is simple.

The Plasma Rifle

Plasma Rifle is the most powerful weapon in the game. I think it can The explosion opened the door with ease, and will not be repaired in my experience after the initial repair. You need to buy nearly 2,000 credit Section and pay to Hugo to fix it. Wes, Subway arms dealer, is
Shotgun give when you compare it with two or three.

Larry's Electronics to buy, and HV Micro Oscillator Stat Then, Gilbert went to the electronics and trade for regulators Micro Stat Climb the table to break the door and head out the door of the South Mountains of garbage. Check back and take Multitube. If you need to fall
something, do not worry remains: to stand in the rule. Now, just to Hugo's with 550 credits, and ask him to fix the plasma rifle. After filling, you can walk on the streets of the city with almost no fear!

FIELD dispersing

Field disperser is the best shield available. This you can walk durch Kraftfelder mit Leichtigkeit und abschütteln alle, aber die schwierigsten Roboter " Attacks. It must be filled, but the fee only if you walk out through force fields, or when exposed to the most powerful robot. I think break, even if it never happened to me.

First, you need a concept that is at the second level Megatech Building "B" Enter the building, climbed onto the table where Mickey is and increasing transport tube. Whether the force of an explosion, the door 40, with Plasma rifle (if you have one broken), or open with Passcard code 6534. Find a closet on the east wall to the blueprint.

Now, go to Les (The Fabricator) Megatech House "F." He will build Dispersant field (say PLAN) for 3500 is very little credit. With filled and repaired dispersant plasma gun, you have free rein Metropolis!

Transporter GUIDANCE DEVICE

I was told that no device, the guidelines really necessary if it is offensive Complex Tzorg Authority through the front door. However, if you follow Land faithfully brings you the hidden tunnel entrance in the city of garbage. There are a series of four vans do not exist (a maze of the vans in the area that you are the first time) to explore. The "funny" Vans just drag each other, unless you have Guidance to sell devices.

To obtain this tool, you must have a field of dispersant, and Plasma rifle (unless you have a time bomb or two). There's energy sector and four hard robot that can even cause some damage with Disperser.

Take the transport tube in the south of the subway at South Station. Walk west along the south rail. Watch out for the train! If you see a to come to a pipe in the middle. Continue until you 40-strength door on the south wall, but you can by going and through the door to the south. The east, down the stairs and entered melalui kekuatan ladang ke Selatan. After throwing a robot, go to the last door on the east and to solve them. Device on the table
the south wall.

THE TERMINAL Labyrinth

Tzorg to deactivate the robot, you have the main control panel Authority complex on the fifth floor and the receipt of three deactivation Codes. If you do not feel like negotiating a maze, is down To achieve administrative building at the terminal and go get the code forward the same power and Endgame: I'll give you all the code.

The first port is located on the second level under the administration Building. South at the entrance, entered the office to follow and Corridor on the south side of the room for the power-house 20 Experience placed for transport and tube. At this level, to take pipes Go back to a point just past the entrance to the Administration Building. Do not take it: break the power of the 40-door in the east and continue east to the tube plate.

In the southeastern corner of the room on this level, climb to the east along the Pipes and terminals in the room. In conversation with him and share ACCTRM0 (Jimmy to tell you the code under the earth "and the number of levels ACCTRM Metro-minus 2 "). Then enter the code, and they react with The main deactivation code.

Take the transport tube at the terminal side. Wow, the labyrinth Slidewalks! It uses a jet pack and quick reflexes will prove to be useful because It is generally slidewalks not where you want to go. Labyrinth can without getting fly a jet pack, when in the maze slidewalk
Tzorg not Complex Authority. This terminal is far away in the northwest corner of this level.

Start by slidewalk East. Switch to walk mode, and up slidewalk offices in the north and west: Take the north fork. They usually Its a bit before making the crossing, and try to stay in Mode executed.

Ride west, around the small circle, then to the south. Take the first West Branch, the northern part of the first after that. Now, just put the West, and you should be directly stranded in the terminal. In conversation with him and give ACCTRM1, then CODE, to obtain a secondary deactivation code. , To return to that only slidewalk step in the southwest corner, and you can all coastal Way back into the transport tube, with the exception of a loop, you need to To reach the south through the exit.

Next, climb to the south of the terminal and the cabinet, then the head on the street South and east to a private transport company. LETSGO access code and Target code to the next level is 06 (the return, 05). The labyrinth is navigated by a large closet. The road is to follow:

West twice, three times in the south, west twice, down, six north, west twice nine south, west and pushed five times. Then, in the north of five times in the East Press once, as soon as east, north four times and eight times in the West. Go to the South twice, in the West four times, when the push to go west and south twice. Now go to the East four times, the push-East once to three times in the south, west, once again the South, West again, and finally push it to the north.

You should be right on the door of the third terminal. If you Errors only retrace your steps back to the transporter, transport back to the Level B3 (slidewalk) Labyrinth, transport down again, and would be Maze reset. In Terminal, enter tertiary ACCTRM2 and CODE, receive
Deactivation code.

You now have all three codes honest way, back into the Surface. The only difficulty is slidewalk maze (see above).

The same power and Endgame

So, you are ready, the way to Level 4 of the fight Tzorg Authority Complex, reaching the main control panel to enter the disable code End the threat of robots, and free of Metropolis? Let's review your equipment: Plasma Rifle, Field Disperser, Transporter Guidance Device, jetpack? It Items required (except for the orientation of the device if you choose the frontal
Attack). Perhaps scanner and a time bomb? Direct overwrite or other fun Goodies? If your statistics (especially the energy and agility) at least 80? Then, we go: The robot is waiting!

I am still with a sudden attack of the first secret tunnel, because Manner that is intended to continue. Enter the city dump and follow the wide aisle Road to the east all the way to the end. The explosion of two robots on the way (not pat yourself on the back, it was just a warm-up). On the trail of trash West, as far as possible until you get to the southern branch met with a long east-west road. Now follow either the east or west streets (they The second point to the same steps below). Go down the stairs and all the way to the West a door that led into the labyrinth of the transporter. The explosion to open doors and Enter the truck into the first room in the south.

In the first Transporter, enter the code LETSGO and 18 gates. The They move on to another truck is completely closed. Enter then, LETSGO and code 09, 12 and 15 (respectively) in the other transporters. Last Transportation to get you right next to the stairs down to slidewalk Maze - also known as "binary Labyrinth," which Horace announces Your code (DDDUD). I do not recognize it as a binary labyrinth of beginning, until I realized that there are two slidewalks from every room: one in Entering the room, a floor on that! So, step into the south
slidewalk (D), follow in the next room and went to the South slidewalk again (D). Rise to the next room to choose again southern route (D), switch to an existing on the north side of entry
Closet (U). Finally, in the south) steps slidewalk (D and on the beach In the next room. D-D-D-U-D!

Now it is in a room with four "funny" transporters. Without The alignment of the equipment transporter, you will only cast at the four corners are Room, never reached the other side of the south wall. However, since You have the device (right?), Just go to any transporter and enter LETSGO to the other side of the wall. Go east, south Power plants on the wall, then west towards the 40-strength door. Along the road you will find three robots are (more targeted) to. Catch Your breath and make sure your statistics are fully in place: you will be tough fight.

The blast door and took two robots: they are not too difficult, but The worst is yet to come! Next door in the West may be empty. Explosion the door and head west to the next door. Now it is time for the strategy: No to kill a lot easier. In the areas that are behind those doors, six of the most Tzorgs robot made. If you're a gadget to turn it on, and the explosion
Door. Living in the back door. In this way, only one robot is able to fire You, and so he died of his production of a large screen for you to resign sit back and relax. Walking outside the north-south corridor and only one box wide. When the Hulk climb into the hall was retained.

It is important to enter into a direct path from the west door (you can East climbing behind shield) for the rest. If you can not go back and have been waiting for: The robot constantly in motion and back to the node power Charge. Only two robots can be attacked in the hall, and if you, Page maintained. If you're lucky, some of the robot to walk out of the Juice, before they reach the node. After all robots, of goods and rest before continuing.

The blast door and heading west to the west, follow the corridor to the south to To secure corner of the west, then north along the west wall Door. Take a break, because there are eight other similar robots in the back Door. Walking down the aisle and, at various times during operation of the robot around. With any luck, some will end. Once you clear this room, follow the North wall, then go east to the performance of 40 door.

Compared with your previous battles, this is very simple: only two Cyborgs and robots to the media. The blast door, remove the guards, the head East in the next room, then climb up the cabinet to North wall to the stairs. Just keep climbing up to Level 4 and to the north
through the force field for Recall Robot Master Console. Speaking and Deactivation code three. No mistakes, or go directly to the SRC!

Main code: CHLOBU
Secondary code: PERABR
Tertiary code: Eddon

Now sit there and just watch the action, read the epilogue to receive and She survives. Fireworks after a reboot.

Hang on, frontal attack following results:

Slaughter robot. Take the transport tube at each level until you Level 2 (third floor). Use the Jetpack against the conveyor belt flows, then west up the stairs, and all the way up to Level 4. Go north to the terminal and enter the code. Discover Level 3 and Level 4 to
Transport pipe, if you will, is in the tube. You can not reach Terminal from the room on Level 4. The door was blocked by rubble and that ARMY rooms have a robot!

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