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PC Walkthrough : 2400 A.D

, Posted by Mrs.Game at 3:27 AM


The year is 2400 AD The place is Metropolis, a city in a distant planet XK-120, or Nova Athens, as it is known as the human population. Founded More than a century ago, it has as a center of learning, research, and art. The Tzorgs, an alien race friendly to the people to bear, to Prosperity Nova Athens. Everything seems to go smoothly ... probably well.

The sudden interest Tzorgs their ambassadors in 2291, followed by attack On the remote planet. The Tzorg Empire and the United Council of Stellar go War after a failed summit, and the Nova Athens fell to the moment Tzorg attack. Imposed martial law and continue to fight Tzorgs of humanity in the galaxy. Soon after they were forced to be distracted Nova troops from Athens to secluded sector, and they left the Metropolis iron grip of the police in the robot, with a long prison sentence imposed for those who breach their strict laws.

Underground movement that was formed to find ways to overcome Style robots and they achieved only limited success in creating a network Information and in the provision of high-tech devices. Most Metro Member was immediately arrested or forced into hiding, due to increased Robots Law enforcement, but not before they had completed a tunnel Tzorg Authority Complex, and find ways for a person with appropriate Skill and courage to turn the robot police. It Free Nova Athens and allows access to the USC army strategic base - a great advantage in the war raged.

You are a computer specialist, who arrived with the latest delivery Workers imported from around the world Tzorgs. Has the advantage that no Criminal record, it is you roam freely in the center of the city, gathering information and products using the subway. You need to find a way to Tzorg Complex Authority achieving the main control room, and at the end of the robot Rules. If you can complete your mission, Nova Athens will be free, and People will walk the streets without fear.

Character Creation

When you create your character, you get 99 points to distribute between the four attributes: power, agility, intelligence, and Affinity. It Statistics can be improved in several ways, as the game progresses, but well original mix is important to survive in the first part of the game. I proposed to divide the allocation 30-35 points for the energy and agility, and remains the same between the intelligence and affinity.

IMPORTANT INFORMATION

All your statistics decreases when taken while the robot army. Your Energy will also appear in walking, climbing stairs, no goods or Breaking open the door. The door is with "!" 20 points are characterized by SAP Energy, while the red with a day requires 30-50 points. Then, Doors can be opened with the appropriate passport card, or simply blown only with open Plasma rifle.

If you fall below your energy of about 5 for any reason, you will pass out and woke up in the social rehabilitation center with all of your possessions confiscated. If you go without a cigarette smuggling and sufficient resources She is hospitalized Metropolis, to be taken instead, and are subject to a fee. Being Impact on the cost of the U-Bahn 2000, your credit card, so be careful, there! If They land at the SRC, do not worry: Your inventory can be restored.

You have to kill a lot of robots for two reasons: access to credit by Search wrecks of the dead, and to enhance the attributes. Almost every Murder, will be increased random attributes. Energy and intelligence too high a price in the laboratory is increased Booster Subway. Affinity rose by almost every conversation with NPC. Booster pill, all your stats up to 99 temporary increase, the Punishment is normal statistics, you come with a few points after the effect above.

The game is action-oriented, and quick response if needed. You is the Office of Public tracking every report of 2000 ticks. Otherwise, so you get a lack of social affairs. Caught by the checker Robots with smuggled goods, and in areas that do not have the correct Zac (zone Access Card) you also receive a primary school. If you have five SDS collect, you will are specifically covered by the robot, and SRC, if you caught. If you fail to activate a robot, or smuggling, you devotion must fight, and fled. If you lose the battle or to volunteer, You will go to the SRC.

GETTING out of jail

There are some advantages (especially at the beginning of the game left) to each Time to get a free trip to the SRC. Your SD is to clear the table and set the Your check-in timer, and also provides easy access to the subway. The escape tunnel was directly behind the bed to: Only at the beginning and lost walk through walls. Stairs take you on the way to The first level below ground. Your cell on level 3 of the SRC. Deep Piles of garbage at Level 2 is a booster dose pills. By the east wall of the stage 1 Guido was set. STUFF mentioned him and he will tell you which the robot put your possessions.

From Level 1 of the subway, all the way past the West Virgil (he Guido told). Far to the west end, a staircase leads to the Level 0 Administration Building. Climb to the east of there and head computer from the building. East past the guards (there should be no Difficulties checker is usually not a robot) in the central zone. You You can go straight through the front door of SRC, the robot has to change and at the very end of the hall. To the south is the storage capacity on South wall of the open field with your luggage. Walking through the back door the north), and go back to the store (until next time.

Down the stairs, a level where they met Tony. He and Horace used to work at the Power Center in the Complex Authority. Horace was in a Space at the same level, pipe, amidst the chaos increases. He tells you Code to get through the Power Center, which is DDDUD binary maze.

The personal transporter

WARNING: In the IBM version, sometimes with the transporter casinos Things! If, after the transfer, the things that go wrong, you should The system will reboot and again the game. If you do not end up in a small Booth, it was a sign that something was wrong. Do not yell at me, tell the people in Origin!

There are five "normal" around the city transporter. You can do each zone a safe distance from the border checkpoints, where Checker robots usually provided. Passcode LETSGO (obtained from Sid in the basement). Destination codes 00-04,
and take it here:

00 - Right next to the Public Tracking Office (Central Zone)
01 - Just south NOVU Apartment (East Zone)
02 - University Main Building (South Zone)
03 - Administration Building (West Zone)
04 - Megatech Building "B" (North Zone)

Moreover, there is an underground chamber that you will not take place From five locations on the Earth. This is back to useful Tracking office in a hurry.

START

You start the game Public Tracking Office, with Gridread (law) Hand and Phaser (illegally) in stock. Sitting in the East Eddie. Talk to him about the Spider (Spider of the leaders of the Underground) Eddie and will be in the direction of the bar, where Joe Spiders hang out. In To load your weapons and power Gridread knot at the back Alley. In Joe's bar, climbed on the table, go through the door North-East, then through the door in the southeast.

The spider was in the corner. Once you talk to him, he will ask you to Forgot your password by Reggie on the second floor of the Johnnie's Corner is located. You Risks can go there (it was in the eastern zone, and you do not Zac exact value) forgotten madeit. Talk to spider again, and he will welcomes you to the ground and direct you to Harvey in NOVU Apartments. If you (want to go there it was) in the eastern zone, he at Level 2 UNDERGROUND talk to him, and he will tell you that it is the entrance to the elevator behind the tube at the level 0 Spiders will also be provided Hand Passcard Blaster and FR74, which opened the door to the basement The NOVU apartments.

ROBOT-bashing STRATEGY

Now that you have better weapons than small arms phaser, it is time Her hand trying to recreate some of the battle. You need to increase your stats and preserve some credit. You do not have a shield so you will be lucky to take in one or two robots, maybe even more before you are damaged. Familiarize yourself with the SRC: You will probably go there a lot until you get the money.

Your first goal should be a guard in front of the isolated robot tracking Office. Blaster, fill in your hands the power of the isolated nodes, then he went to the top the right of the robot (your skill is low types, but you get ) in the vicinity. The explosion left and ignore the alarm. If you kill fast Search, then ran into the street to recover. Roam and see Another easy prey. The only realistic goal at this time is the guardian Police and robots. If you are caught, check out GETTING out of jail. If you Administration to obtain a minimum of 500 (over 875) credits, from top to Subway. (After buying armor for a better and maybe some equipment, all You can buy / wear), head back upstairs and take a heavy robot. They are just do even more, to create your stats and credits.

If something breaks, tried several times to fix it yourself. If you are successful, It increases your IQ if you do not get it do you to Hugo's Fix-It Shop.

You need to 3500 Les credit for the construction of the dispersant into weapons, How to repair 1000 credit for the jet-pack, as well as loans for the purchase of parts To fix plasma rifle and pay-Hugo. More on this later, because this part of the Game, robots blast! Talk to everyone, because it increases your relationship; In some cases, it also increases your IQ

THE UNDERGROUND

There are several entrances to the subway. First likely to find in the Social Rehabilitation Center (see Getting Out Of Prison). West of the stairs and turned south, where the corridor Branch. After this corridor you will be Fritz, see who can tell you how to get through the maze by the increase of the laboratory. Also, there was Jimmy, who If you know the access code for the terminal under the administration building. This terminal provides the main control deactivation code Consoles in Tzorg Authority Complex.

Continue follow the path, and just before it narrows, you will notice Verne. Verne sell Plastiform, booster pills, time bombs, blasting caps, video Scramblers, Disrupters, scanners and Heavy Shields. Doors (in the vicinity red brick wall) leads to a labyrinth of rooms where ever the laboratory.

Another went into the basement apartment is located in NOVU (at the back door of the elevator tube). Either break the door or the use Passcard FR74 you from Spider. On the first level below you will find Carlos, who told you (in general), where Wes) (arms dealers, Verne
and Nguyen (other vendors gadgets) to hang out. Even at this level in the south, is Jeff. Jeff forged passport cards to 50 credits and Zac too 150 credits.

Take the stairs to find the next level and to the west on a red brick Structure. The corridor on the east side leads through this structure. The The second door on the north side is the home of Sid. He has access to the code Transporter LETSGO. At the end of the corridor is a laboratory in which Sybil Elroy and labor. Sybil worked with Hugo and Elroy will tell you
Transporter Guidance Device, which he did. You have to be in Authority complex, but you need it elsewhere.

If you are on the north side of the building, then south, you must You can find other gadget seller, Nguyen. He sold Plastiform, Booster Pills, Disrupters, video scrambler, Direct Replacement, holographic projectors, scanners, Light and Shields (buy it if you have only 500 to 875 credits instead of heavy armor sold by Verne).

Continue past the building on the north and you should use the little finger to see which
Resistance organizer. He will set you the way to four other persons around the city, the information available: Mark of Administration, in Robert Megatech, housing NOVU Sasha, and Richard at the university.

Further west along the corridor to meet Alfonso, who will tell you where few cells of energy. For more on the floor, a pipe in the wall in the north. Climb through the pipe to find the room to say about. Find (a cabinet for the energy cells for charging the device even if I
never). They may be sold to a dealer under the earth, but only for 5 or 6 credits - not worth the time and effort.

Farther along the corridor, there are stairs, where Tony and Horace is (in GETTING mention from prison), and even further removed You will see Harvey will talk about the plasma rifle. He must all stood in the room where Wes facility nearby. Wes sell hand phaser, Hand Blasters, mini-shredder, cutting laser, blaster rifles, pulse laser, and Stun. It is important that loyal customers, because after a few buy, Wes will give a damaged plasma rifle!

However, the entrance into another office building is located in room North Entrance. There was a series on the west wall cabinets. Center to climb a ladder to reach the ground. Heading east, you will come to the junction that leads into the south Fritz, Jimmy, Verne, and increase Laboratory.

Last entry in the Metro (I know) made from Electronics Shop back Larry. There are two 20-door power You can break or go with Passcards encodes 9C59 and 9D63. Stairs take you to a place in the West, where Tim has a shop. Team is the only person to buy the weapons and equipment used) for sale (eg. Tim and down the east shop your rates can go east into the business Wes.

To the west of your team is at the intersection and a couple of NPC. Leroy will be on the plasma rifle, and Melvin told you about Tim. If Take the southern branch, you will meet with Vince, who talked about the energy Improving care. South corridor, and led eventually Verne Improving laboratory. Taking the West Branch leads to the traders in the cell energy and Finally, on one-way transportation booth - useful for the rapid return to Tracking Office.

Wow! This is our tour of the subway is completed. This is confusing, but you need to know where to find the dealer - especially Wes - the equipment for an attack on Tzorg Authority Complex.

BOOST THE LABS

Over time you accumulate enough funds for the area and improve the dispersant Plasma rifle (and other goods) to buy, your stats should be high enough to fight Tzorg Complex Authority. However, if you to really increase the energy or IQ, and you have enough credit (1000 for IQ, 1500) for energy, can be increased by the scientists in the lab Job. It will increase the statistics by 15, and receive automatic 1 Social cela. In addition, it takes 1000 ticks to improve IQ; in 2000 additional energy. This will ensure almost all your other school at check-in Tracking Office. Not really worth, but that is a Walkthru.

The route is very easy, especially if you follow the instructions Fritz. Enter either by subway or SRC administration building (see Substrate). Head either east or west (depending on the incoming take) and south on the branch, by Fritz and Jimmy's. Enter the door red walls in the south and climbs the ladder. Go through the door EXCEPT was located a door in the corner: Choose the other in the space above. You come to a corner room with two doors. Take one on the west wall and to take further into a corner of the door in order to meet the increasing IQ laboratories; south door Cause of increased energy laboratory. If you just open the door and all the way Do not close it, re-routing (after treatment) is simple.

The Plasma Rifle

Plasma Rifle is the most powerful weapon in the game. I think it can The explosion opened the door with ease, and will not be repaired in my experience after the initial repair. You need to buy nearly 2,000 credit Section and pay to Hugo to fix it. Wes, Subway arms dealer, is
Shotgun give when you compare it with two or three.

Larry's Electronics to buy, and HV Micro Oscillator Stat Then, Gilbert went to the electronics and trade for regulators Micro Stat Climb the table to break the door and head out the door of the South Mountains of garbage. Check back and take Multitube. If you need to fall
something, do not worry remains: to stand in the rule. Now, just to Hugo's with 550 credits, and ask him to fix the plasma rifle. After filling, you can walk on the streets of the city with almost no fear!

FIELD dispersing

Field disperser is the best shield available. This you can walk durch Kraftfelder mit Leichtigkeit und abschütteln alle, aber die schwierigsten Roboter " Attacks. It must be filled, but the fee only if you walk out through force fields, or when exposed to the most powerful robot. I think break, even if it never happened to me.

First, you need a concept that is at the second level Megatech Building "B" Enter the building, climbed onto the table where Mickey is and increasing transport tube. Whether the force of an explosion, the door 40, with Plasma rifle (if you have one broken), or open with Passcard code 6534. Find a closet on the east wall to the blueprint.

Now, go to Les (The Fabricator) Megatech House "F." He will build Dispersant field (say PLAN) for 3500 is very little credit. With filled and repaired dispersant plasma gun, you have free rein Metropolis!

Transporter GUIDANCE DEVICE

I was told that no device, the guidelines really necessary if it is offensive Complex Tzorg Authority through the front door. However, if you follow Land faithfully brings you the hidden tunnel entrance in the city of garbage. There are a series of four vans do not exist (a maze of the vans in the area that you are the first time) to explore. The "funny" Vans just drag each other, unless you have Guidance to sell devices.

To obtain this tool, you must have a field of dispersant, and Plasma rifle (unless you have a time bomb or two). There's energy sector and four hard robot that can even cause some damage with Disperser.

Take the transport tube in the south of the subway at South Station. Walk west along the south rail. Watch out for the train! If you see a to come to a pipe in the middle. Continue until you 40-strength door on the south wall, but you can by going and through the door to the south. The east, down the stairs and entered melalui kekuatan ladang ke Selatan. After throwing a robot, go to the last door on the east and to solve them. Device on the table
the south wall.

THE TERMINAL Labyrinth

Tzorg to deactivate the robot, you have the main control panel Authority complex on the fifth floor and the receipt of three deactivation Codes. If you do not feel like negotiating a maze, is down To achieve administrative building at the terminal and go get the code forward the same power and Endgame: I'll give you all the code.

The first port is located on the second level under the administration Building. South at the entrance, entered the office to follow and Corridor on the south side of the room for the power-house 20 Experience placed for transport and tube. At this level, to take pipes Go back to a point just past the entrance to the Administration Building. Do not take it: break the power of the 40-door in the east and continue east to the tube plate.

In the southeastern corner of the room on this level, climb to the east along the Pipes and terminals in the room. In conversation with him and share ACCTRM0 (Jimmy to tell you the code under the earth "and the number of levels ACCTRM Metro-minus 2 "). Then enter the code, and they react with The main deactivation code.

Take the transport tube at the terminal side. Wow, the labyrinth Slidewalks! It uses a jet pack and quick reflexes will prove to be useful because It is generally slidewalks not where you want to go. Labyrinth can without getting fly a jet pack, when in the maze slidewalk
Tzorg not Complex Authority. This terminal is far away in the northwest corner of this level.

Start by slidewalk East. Switch to walk mode, and up slidewalk offices in the north and west: Take the north fork. They usually Its a bit before making the crossing, and try to stay in Mode executed.

Ride west, around the small circle, then to the south. Take the first West Branch, the northern part of the first after that. Now, just put the West, and you should be directly stranded in the terminal. In conversation with him and give ACCTRM1, then CODE, to obtain a secondary deactivation code. , To return to that only slidewalk step in the southwest corner, and you can all coastal Way back into the transport tube, with the exception of a loop, you need to To reach the south through the exit.

Next, climb to the south of the terminal and the cabinet, then the head on the street South and east to a private transport company. LETSGO access code and Target code to the next level is 06 (the return, 05). The labyrinth is navigated by a large closet. The road is to follow:

West twice, three times in the south, west twice, down, six north, west twice nine south, west and pushed five times. Then, in the north of five times in the East Press once, as soon as east, north four times and eight times in the West. Go to the South twice, in the West four times, when the push to go west and south twice. Now go to the East four times, the push-East once to three times in the south, west, once again the South, West again, and finally push it to the north.

You should be right on the door of the third terminal. If you Errors only retrace your steps back to the transporter, transport back to the Level B3 (slidewalk) Labyrinth, transport down again, and would be Maze reset. In Terminal, enter tertiary ACCTRM2 and CODE, receive
Deactivation code.

You now have all three codes honest way, back into the Surface. The only difficulty is slidewalk maze (see above).

The same power and Endgame

So, you are ready, the way to Level 4 of the fight Tzorg Authority Complex, reaching the main control panel to enter the disable code End the threat of robots, and free of Metropolis? Let's review your equipment: Plasma Rifle, Field Disperser, Transporter Guidance Device, jetpack? It Items required (except for the orientation of the device if you choose the frontal
Attack). Perhaps scanner and a time bomb? Direct overwrite or other fun Goodies? If your statistics (especially the energy and agility) at least 80? Then, we go: The robot is waiting!

I am still with a sudden attack of the first secret tunnel, because Manner that is intended to continue. Enter the city dump and follow the wide aisle Road to the east all the way to the end. The explosion of two robots on the way (not pat yourself on the back, it was just a warm-up). On the trail of trash West, as far as possible until you get to the southern branch met with a long east-west road. Now follow either the east or west streets (they The second point to the same steps below). Go down the stairs and all the way to the West a door that led into the labyrinth of the transporter. The explosion to open doors and Enter the truck into the first room in the south.

In the first Transporter, enter the code LETSGO and 18 gates. The They move on to another truck is completely closed. Enter then, LETSGO and code 09, 12 and 15 (respectively) in the other transporters. Last Transportation to get you right next to the stairs down to slidewalk Maze - also known as "binary Labyrinth," which Horace announces Your code (DDDUD). I do not recognize it as a binary labyrinth of beginning, until I realized that there are two slidewalks from every room: one in Entering the room, a floor on that! So, step into the south
slidewalk (D), follow in the next room and went to the South slidewalk again (D). Rise to the next room to choose again southern route (D), switch to an existing on the north side of entry
Closet (U). Finally, in the south) steps slidewalk (D and on the beach In the next room. D-D-D-U-D!

Now it is in a room with four "funny" transporters. Without The alignment of the equipment transporter, you will only cast at the four corners are Room, never reached the other side of the south wall. However, since You have the device (right?), Just go to any transporter and enter LETSGO to the other side of the wall. Go east, south Power plants on the wall, then west towards the 40-strength door. Along the road you will find three robots are (more targeted) to. Catch Your breath and make sure your statistics are fully in place: you will be tough fight.

The blast door and took two robots: they are not too difficult, but The worst is yet to come! Next door in the West may be empty. Explosion the door and head west to the next door. Now it is time for the strategy: No to kill a lot easier. In the areas that are behind those doors, six of the most Tzorgs robot made. If you're a gadget to turn it on, and the explosion
Door. Living in the back door. In this way, only one robot is able to fire You, and so he died of his production of a large screen for you to resign sit back and relax. Walking outside the north-south corridor and only one box wide. When the Hulk climb into the hall was retained.

It is important to enter into a direct path from the west door (you can East climbing behind shield) for the rest. If you can not go back and have been waiting for: The robot constantly in motion and back to the node power Charge. Only two robots can be attacked in the hall, and if you, Page maintained. If you're lucky, some of the robot to walk out of the Juice, before they reach the node. After all robots, of goods and rest before continuing.

The blast door and heading west to the west, follow the corridor to the south to To secure corner of the west, then north along the west wall Door. Take a break, because there are eight other similar robots in the back Door. Walking down the aisle and, at various times during operation of the robot around. With any luck, some will end. Once you clear this room, follow the North wall, then go east to the performance of 40 door.

Compared with your previous battles, this is very simple: only two Cyborgs and robots to the media. The blast door, remove the guards, the head East in the next room, then climb up the cabinet to North wall to the stairs. Just keep climbing up to Level 4 and to the north
through the force field for Recall Robot Master Console. Speaking and Deactivation code three. No mistakes, or go directly to the SRC!

Main code: CHLOBU
Secondary code: PERABR
Tertiary code: Eddon

Now sit there and just watch the action, read the epilogue to receive and She survives. Fireworks after a reboot.

Hang on, frontal attack following results:

Slaughter robot. Take the transport tube at each level until you Level 2 (third floor). Use the Jetpack against the conveyor belt flows, then west up the stairs, and all the way up to Level 4. Go north to the terminal and enter the code. Discover Level 3 and Level 4 to
Transport pipe, if you will, is in the tube. You can not reach Terminal from the room on Level 4. The door was blocked by rubble and that ARMY rooms have a robot!

2400 AD was published and distributed by Origin Systems.

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