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PC Walkthrough : A-10 Tank Killer 2

, Posted by Mrs.Game at 4:21 PM



A-10 Tank Killer 2 Walkthrough

At the end of 1996, the United States Air Force has almost completely eliminated A-10 from the inventory. Almost. Spectacular performance characteristics Aircraft, especially in the role of ground support, a clear match A-10 to the measured performance applications in extreme political situations Sensitivity. Therefore, the Air Force has the rest of the A-10 to be deployed new and highly secret unit under the 11th Air Commando Wing (Provisional)
Code name Silent Thunder. Special task is to support the important secrets U.S. objectives for the countries or organizations may not invite or openly admit U.S. involvement. A-10 Tank Killer 2 Walkthrough

Various U.S.A.F. Other units, Silent Thunder aircraft are usually operated alone. But the unit specifically recruits star pilots chosen for the Independence (ie, talented troublemakers like you. See Personal Briefing: Jack Haggart.) Moreover, the device supports the heavy elements, such as AWACS air-warning and aircraft, satellite imaging systems and Logistics structure. Extraordinary support offers the possibility of any Pilots with phenomenal intelligence and real-time theater a lot of fuel, maintenance and weapons. Thus, the elements of the strike
Silent Thunder is expected to be about the size of the mission of achieving or Capability of conventional devices in various sizes.

Note: The use of the term "Silent Thunder" for A-10 has been obtained from Iraqi soldiers during the Gulf War. This aircraft turbofan engines allow was to approach so quietly that was the target of the attack, the first knowledge Impact is usually the roar of artillery. A-10 Tank Killer 2 Walkthrough

This mix of the team, the most talented and motliest is you-Jack "warhorse" Haggart. On the ground, which will only order you can see from the bottle Tequila or long-stemmed dame. (Some ex-post your show "Lets Braggart Haggart Memorial Cell" in their stockades.) Brass Slide, but as in the air, you deliver: on target, on time, all time, no matter what. So far it is. If you are not in the air, you can not want to go back to basics. A-10 Tank Killer 2 Walkthrough

Although most deep concern about the command structure, you face possible the greatest responsibility ever by the United States Air Force Shoulders Pilot. Works almost exclusively in the air, will decide your actions the fate of millions. Do it well and thank you, the nation's honor. Effort, and you will drown in a well-deserved oblivion. It is up to you, Jack.


Actual game PLAY

They can be ordered to destroy bunkers, aircraft hangars, factories illegally Headquarters building, command posts or other enemy assets. Ensure to positively identify your target before shooting, as some civilian structures can similarly valid as a destination. Use GP bombs or FAE conventional structure, and napalm against hardened bunkers or command posts. A-10 Tank Killer 2 Walkthrough

In some missions you may be directed to the bonus objectives through your support Troops, or a valid target of opportunity found on your own. But many of structures and vehicles that you see during your mission does not Combatants. Attack on these targets may reduce your guests, or even cause Loss of the entire scenario.


Regulation

To use a weapon other than Avenger, you first have to select it, then get central goal in the HUD and then fire or drop the weapon with [ENTER] Key or joystick button # 2 (To see that the weapons are already available or left] the status of the A-10 Screen [S.) You can use any available Weapons by pressing the appropriate button, or cycle through the types of weapons
with [[] and []] keys: A-10 Tank Killer 2 Walkthrough

HUD ID Weapon Name Select Key
MAV Maverick anti-tank missile [H]
Mark MK84 £ 2000. 84 GP Bomb [A]
MK82 £ 500 Mk 82 GP Bomb [E]
ROC Rocky II cluster bomb [K]
Anti-personnel cluster bombs CBU52 [R]
Cluster bombs CBU58 [U]
FAE Fuel Air Explosive [T]
NAP BLU-27 Napalm [L]
LAU LAU Rocket Pod [Y]
SID Sidewinder anti-aircraft missile [;]

If you are outside the home of the chosen weapon "[NO]" are displayed next to the HUD-ID.


WEAPONS RELEASE

To use the selected weapon, you must have a central goal for the presentation on My HUD. If you have a central goal, the words "key" or "release" appear next to your weapon HUD code. Driving the available Target, use [TAB] key or Joystick Button # 4th Once you lock, drop
or a firearm with joystick button # 2, or [ENTER] key.

Flare. [F] key or Joystick Button # 8 (if available). A-10 equipped for each mission with 30 flares as a defense against heat-seeking missile. Each time, warned incoming SAM or air-to-air missile IR (infrared -- Radiation, for example, heat-seeking), you should launch several burning flares Likelihood of the missile while maneuvering the A-10 suddenly. With a little luck the rocket back home on the flare is not the A-10's exhaust. (Note, however -- all A-10 spending in the Gulf War was hit by a missile IR.)

Husk. [C] key or joystick button # 5 (if available). A-10 equipped for each mission with 30 chaff bullet as a defense against radar Missiles and weapons. If you are warned about the enemy's radar, lock your A-10, launch chaff and maneuver suddenly. Chaff cartridge injects
Cloud foil webs to reflect enemy radar and blind for a few seconds, that you can escape. A-10 Tank Killer 2 Walkthrough


Attack Tactics

If you slow down some 7 km from the target, the throttle Settings [4] or [5]. This gives you enough time to line above Target. Then select the right weapon:

Tank: Maverick, Rockey, or Avenger Light Vehicles: Anything other than Sidewinders Structure: Select the Mark 82 bomb targets smaller. Mk 84S, FAES zoom dass Try napalm in hardened bunkers and installations. Hangar Fly: Faes, or cluster munitions. Aircraft: Sidewinder, or Avenger if desperate. Enemy Columns: Rocky vs. armor or iron bombs CBUs against soft targets.

Make sure that the correct target is selected (box) at HUD. When "LOCKED" appear ( "release" for "dumb" weapons), send the weapons on the way to [Enter] key or Joystick Button # 2


QUICK GUIDE

Fly Training Mission - In training no one shoots at you, and you get Ability to attack different targets. This is an excellent opportunity to draw your Weapons capabilities. You can also use a custom loading and test the Effectiveness of different weapons in a safe environment. A-10 Tank Killer 2 Walkthrough

Learn Your Weapons - Different weapons have different advantages. If you Never use the Mavericks and Sidewinders, you lose half the fun.

Remain low - SAM radar can not pick you up through hills or mountains. The Low flying, the closer they recognize it for you and a shorter time they should shoot.

Get Ready - If you select an attack on targets in your arms previously, it is not the time when the feathers fly. Use of Avenger to avoid a quick shot that change the selected weapon.

Sometimes, slow is slow good - more than the goal seems as if you ask for the problem, but sometimes a little slower we go, you can take all To avoid targets in one pass and the need to fly back to the target actually Reduce the time that you target the enemy. A-10 Tank Killer 2 Walkthrough

Do not be ashamed To Run - Helicopter controls are more than you, but slow. Dashing away can sometimes you can position to take, and Sidewinders to bear without blowing out the sky.

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